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PostSubject: Fire King Guide   Tue Dec 18, 2012 3:23 am
Alongside their Beasts and Armies, the Kings of the Flame are here! After the Water archetype got such a boost from the Mermail/Atlanteans, Konami decided to give Fire lovers something to rejoice about! Like always, the deck itself seems a bit... well let's just say it's not that balanced. The Fire King archetype has monsters based off Asian mythology: Phoenix, Qilin, Barong, and Yaksha.

Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard. The deck is very explosive and with other fire support cards, it is very deadly.

Main Cards

Fire King High Avatar Garunix (LV 8, Winged Beast)

During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".

Read the effect, it's okay, breath and let it sink in. Ready? A Dark Hole on legs, and 2700 attack points: the archetype is focused on destroying your Garunix and getting it out. Yes, it can be destroyed by Bottomless/Prison, but should it be negated by the Solemn Brigade, it'll just come back: Nephthys big brother, and he isn't nice.

Fire King Beast Yaksha (LV 4, Beast Warrior)

If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card you control or in your hand. You can only use this effect of "Fire King Beast Yaksha" once per turn.

The deck's main engine: it is useable with any of the Fire King monsters to activate its effect (except itself). Special Summon-able and at 1800 attack that's not too bad. And then there is the 2nd effect of course: if it is destroyed by battle or any card effect, generally that means that you'll meet Garunix next turn.

Fire King Avatar Barong (LV 4, Beast-Warrior)

If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".

The deck's main searcher: if it was destroyed by a card effect (that includes your own), you get to add a Fire King card to your hand, the fact he also has 1800 attack is impressive. Can also be special summoned.

Flamvell Firedog (LV 4, Beast)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".

We all know this right? The best friend of any fire duelist: and guess what? Yashuka and Barong are both 200 defense... yes, Konami did do that.

Enthusiastic Beast Wolfberk (LV 4, Beast Warrior)

You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated. You can only use the effect of "Enthusiastic Beast Wolfberk" once per turn.

This card is generally seen in Fire Fists (which I'll do later btw), but it also works great with Fire Kings. Gives access to an easy rank 4.

Fire King Fire Cycle (Spell)

Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy the first target on the field, and if you do, Special Summon the second target. You can only activate 1 "Fire King Fire Cycle" per turn.

Well... the more I read this, the sadder I get. A monster reborn like card that is at 3. You are point out that it is a 1 for 1 but if you remember the effects of the Fire Kings, you'll realize that this card will generally give you a + and also ANY Fire monster back from the graveyard. Oh did I mention it is a Quick-Play spell?

Assault of the Fire Kings (Spell)

If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Assault of the Fire Kings" per turn.

Move out of the way! This is the MVP of the deck. So Konami decided to release 'A Hero Lives' like card that has no requirements, and is at 3. Hmm... if you look at the card, the first card that should come to mind is Garunix, then Nephthys. A free Dark Hole, Heavy Storm... how wonderful yay... but seriously, Konami what in the world were you smoking?

Note: This is what gives Haze such consistency so when I said Haze will be capable of tier 1-2, that was with this in mind.

Other Cards

Sacred Phoenix of Nephthys
Flaming Dance "Tenki"
Goka, The Pyre of Malice
Flamvell Magician
Some of the Fire Fist monsters

Deck Skeleton

Honestly, I've been considering whether I should do a Skeleton already but you guys can decide on tech choices later.

3 x Flamvell Firedog
3 x Fire King Beast Yakasha
2 x Fire King High Avatar Garunix
2 x Sacred Pheonix of Nephthys
3 x Fire King Beast Barong
3 x Assault of the Fire Kings
3 x Fire King Fire Cycle
3 x Rekindling
3 x Flaming Dance "Tenki"


Cards like Macro Cosmos, Dimensional Fissure, and Banisher of the Radiance can stop Garunix and Nephthys from reviving, along with most other effects of Fire King monsters. Necrovalley also hinders the deck greatly.

Side Deck Cards:

Macro Cosmos
Banisher of Radiance
Thunder King Raioh
Starlight Road

Have fun with the deck guys (oh and just fyi, we will hit some cards for testing so it won't be too easy :p)



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PostSubject: Re: Fire King Guide   Tue Jan 08, 2013 1:59 am
necrovalley doesn't affect either nepythys nor garuda; it cannot stop monster effects that revive themselves from the grave. the only thing it would really hurt is the enthusiastic one and fire king fire cycle, but in the case of necrovalley, it would be smart to start a phoenix combo before going for anything else.

Fire King Guide

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