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Decato


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PostSubject: Crystal Beasts   Sun Dec 14, 2014 7:25 am




As some of you may know, CB has gotten some long overdue support (how many years has it been). You guys can read the cards but to give a basic idea:

Crystal Vanguard: Search any CB monster/spell/trap at the expense of a normal summon (p.s. looks like Jesse infected by Yubel)

Crystal Defender: Honest like effect for CB monsters, doubles their attack but is destroyed at the end of the battle (this is just Jesse)

Crystal Hoard: Special summoner within the deck + can be used to bounce any threats, great card.


Before I post the deck, I am still experimenting with the deck so it will change after I figure out the right ratios. However, for now I'm quite happy with this.

Strengths:

Very fast swarming and set up with Crystal Tree and Crystal Hoard
Easy access to Lightning Chidori (which I consider to be one of the best rank 4s)
Destruction effects don't hurt you too much
If you beat meta decks you get bragging rights lol!

Weaknesses:

Still combo reliant
Strongest beater by itself is Sapphire Pegasus
Drawing Ruby is HORRIBLE!



Have fun and any opinions are always welcomed!




Last edited by Decato on Tue Dec 16, 2014 4:35 am; edited 2 times in total
Dovahkiin


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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 1:42 am
Wouldn't Vanguard slow the deck down, since you need to get out Pegasus to establish that field control? or are there other ways to summon without normal summoning?

I love the hand trap support + the destruction at the End Phase makes the spells usable. I am definitely going to try this. Cool




Dragoon


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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 1:44 am
Gotta make one of these but really I have ditched the meta and just moved on to non meta since I consider this meta really boring


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Decato


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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 1:49 am
@Dova

Vanguard is still needed for the search, and it can always be placed in the pendulum spot if you want. In this deck setting up is easy with Crystal Tree, Summoner Monk and Ayers Rock. Vanguard doesn't really slow the deck down too much in that sense.

@Dragoon

Well this isn't really meta :p



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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 1:54 am
Yea but I didn't word my post correctly lol. What I meant was I am going to be playing more decks that are non meta for example this one lol


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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 3:24 pm
Why is M7 in your extra deck? Does pendulum scale add up to level when on the field or something?

I made one too and ended up with the exact same monster line-up as yours, and almost the same in the extra deck (I have Downerd Magician instead of M7). The spells and traps are somewhat different with ratios though. I run 1 Crystal Promise, for example, and only 1 Ayers. This is done to make place for Torrential Tribute (no losses), Warning and Black Horns (anti xyz/synchro).




riou


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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 4:20 pm
overlay 2 ruby to summon hyades then ss M7.



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NickV


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PostSubject: Re: Crystal Beasts   Mon Dec 15, 2014 7:24 pm
**** I'm rusty




Aang


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PostSubject: Re: Crystal Beasts   Tue Dec 16, 2014 3:22 am
I've been playing them, they're pretty fun. I kind of want them to get a little more support though.


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Austin


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PostSubject: Re: Crystal Beasts   Tue Dec 16, 2014 1:14 pm
crystal beast are so fun but i was thinking have u ever consider adding pot of dichotomy ? u can run out of monsters easily and it can never be a dead draw








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