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 [TCG + OCG] Dreams of Tierra (Infernoid)

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King in Yellow


King in Yellow


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[TCG + OCG] Dreams of Tierra (Infernoid) 2ntv8so
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PostSubject: [TCG + OCG] Dreams of Tierra (Infernoid)   [TCG + OCG] Dreams of Tierra (Infernoid) Icon_m11Fri May 08, 2015 11:58 am
Infernoids

Infernoid Onuncu x1
Infernoid Seitsemas x1
Infernoid Lilith x2
Infernoid Antra x2
Infernoid Attondel x3
Infernoid Shaitan(Satan)x3
Infernoid Patrulea x3
Infernoid Dekatron x3
Infernoid Harmadik x3

Other Monsters

Raiden, Hand of The Lightsworn x1
Ghost Ogre & Snow rabbit x1 (Has a different name in OCG)

Spells

Burial from a Different Dimension x1
Book of Moon x1
Charge of The Light Brigade x1
Void Dream x3
Frozen Void x3
Void Seer x3

Traps

Vanity's Emptiness x1
Torrential Tribute x1
Breakthrough Skill x1
Void Launch x2

Extra

Leo, Keeper of The Sacred Tree x1
Hot Red Dragon Archfiend x1
Stardust Spark Dragon x1
Clear Wing Synchro Dragon x1
Black Rose Dragon x1
Dark Rebellion Dragon x1
Evilswarm Exciton Knight x1
Daigusto Emeral x1
Number 107: Galaxy-Eyes Tachyon Dragon x1
Galaxy-Eyes Full Armor Photon Dragon x1
Hieratic Sun Dragon Overlord of Heliopolis x1
Abyss Dweller x1
Black Armor Ninja x1
Infernoid Tierra x2


Pretty good from what I've played of it. The ideal hand would be either starting out with a dekatron and void dream with some assorted other cards, or another good opening hand is a Frozen Void and some infernoids. I'm still playing around with this deck somewhat so there are possibly changes that I will make to it.
Skitoritto


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[TCG + OCG] Dreams of Tierra (Infernoid) 2ntv8so
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PostSubject: Re: [TCG + OCG] Dreams of Tierra (Infernoid)   [TCG + OCG] Dreams of Tierra (Infernoid) Icon_m11Fri May 08, 2015 12:56 pm
-You don't really need 3 Void Dream and 3 Void Seer, you can search for them using Frozen Void. In my oppinion it is better to have as less as possible cards at 3 for consistency. Void Dream is a nice card but you really won't be using it more than twice, as Frozen Void searches for it +has a nice battle phase effect for you to abuse. Cut Dram and Seer to 2.

-You don't really need 3 Satan, he is cool but not as cool as Patruela the fella you would use over satan for S/T removal. Swap out one copy for another Raiden or Ghost Ogre n Rabbit.

-For the two remaining spaces I reccommend Fiendish Chain and Mind Crush (Or 2 Mind Crush).
King in Yellow


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PostSubject: Re: [TCG + OCG] Dreams of Tierra (Infernoid)   [TCG + OCG] Dreams of Tierra (Infernoid) Icon_m11Fri May 08, 2015 3:07 pm
Thanks skit but are you sure not 3 Shaitan? If they don't respond to his summoning the card he chooses can't be activated on his effect.
Decato


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PostSubject: Re: [TCG + OCG] Dreams of Tierra (Infernoid)   [TCG + OCG] Dreams of Tierra (Infernoid) Icon_m11Fri May 08, 2015 3:37 pm
Hey King,

Nice to see a fellow Infernoid player (I played it extensively for a while).
Like you, I did test with 3 Void Dream and 3 Frozen Void but it really doesn't work that well; it's one of those cards that seem amazing on paper but can be played around too easily.

-1 Shaitan
+ 1 Raiden

- 3 Void Dream, 3 Frozen Void, (I would even consider dropping Void Seer; max 2)
+ 1 Charge (2 Raiden + 2 Charge is ok since we want milling anyway)
+ 1 Monster Gate, 3 Reasoning (A must!)
+ One for one; great synergy with Dekatron

- 2 Void Launch (again we don't want this to be a slow/control deck and it really isn't that great)
+ 1 Ring of Destruction
+ 3 Mistake (amazing card this format, it doesn't hurt us but hurts most meta decks)
+ 2/3 Galaxy Cyclone

It is a bit of a different variant to the Void Dream but it does work much better.
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PostSubject: Re: [TCG + OCG] Dreams of Tierra (Infernoid)   [TCG + OCG] Dreams of Tierra (Infernoid) Icon_m11
 

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