Match Duel #1: T.G. Stun vs Ships
5/10 points
Deck Construction: 16/20 points
Performance: 14/20 points
Notes:Nice deck: I liked how you put in Machina Armored Unit as a way of searching for the cards and Cyber Valley for draw power. Was sad not to see a lot of ship actions (most games you just creature swap) but hey whatever works right. Not that original (I know where you got it) but I can see you put your own style in it so good job. (BTW Cyber Valley loves Mind Control)
5+Mistakes:
G1T7: Using Fiendish Chain on Sabre Tiger rather than my Warwolf which had 2 Horn of the Phantom Beast attached.
G2: I don't understand the logic of putting in Cyber Dragon when you are running the Machine Deck: but it served as a beater so I won't linger on it.
G2T7: Using Reborn and Creature Swap but summoning the monster in defense position, but it in attack position to deal more damage.
G3: This isn't really a mistake: but you could've summoned Honest and attack, bounce, that way you would've won the game, but you preferred to keep it hidden.
Replays:http://www.sendspace.com/filegroup/OuBkvly7nh6%2BQmCpWtBgZw1sd7I1ojb2Match Duel #2: Thunder vs Undine Atlantean
5/10
Deck Construction: 15/20 points
Performance: 15/20 points
Notes:No Gorz, Allure, Glace? With the Undine Atlantean build cards like Birdman would've opened up a lot more options. Snowman and Morray isn't a bad choice but Gorz, Allure, Mermail Pike would've worked better. Not many mistakes but you were never in control of the duels, fixing up the deck should help with the dead draw issue.
Replays:http://www.sendspace.com/filegroup/wzNERA77q84UpDLJPOKBXw3lOPYw79s6Different Decks: 3/3
Attitude: 2/2
Total: 75/100
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Ra Yellow Dorm.
Tester DP + 100 DP for Re-Test Transferred