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 Gravekeepers- Finishing Touches

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pacading


pacading


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PostSubject: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 3:12 am
Hey, guys. Just looking for some extra advice on my favorite deck Smile

Monsters: 16

3 GK Spy
3 GK Descendant
3 GK Recruiter
2 GK Commandant
1 GK Assailant
1 Malefic Stardust Dragon
2 Tour guide
1 Sangan

Spells: 13

3 Necrovalley
2 Royal Tribute
2 Pot of Duality
2 Gravekeeper's Stele
1 Book of Moon
1 Dark Hole
1 MST

Traps: 13

2 Bottomless Trap Hole
2 Solemn Warning
1 Starlight Road
1 Torrential Tribute
2 Dimensional prison
2 Mirror Force
1 Compulsory Evac Device
1 Scrap-Iron Scarecrow
1 Solemn Judgment

Total: 41 Cards

Thanks, guys Smile


Last edited by pacading on Thu Nov 22, 2012 2:58 am; edited 1 time in total
Kenshi


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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 3:19 am
-1 Evac
-1 Scrap Iron

+1 Solemn Judgment

you have to fit Judgment in here, it's too good not to run
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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 3:45 am
I agree with Judgment. Evac is an incredible card, and deserves at least a tech spot. It stops extra deck plays cold and saves monsters from destruction as well as allowing me to reuse spy. It also bounces an opponent's monster to let me swing. Scrap-iron is a personal choice.
Kenshi


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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 3:52 am
then

-1 Mind
-1 Mirror
+1 Judgment

hadn't noticed Mind beforehand.. really shouldn't be here
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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 4:20 am
I'm alright with cutting Mind. It was something I was trying out. Mirror is invaluable at 2, i find. I'm alright with keeping the build at 41 for casual play, cutting it to 40 by taking out the Scarecrow for competitive play. You're right. judgment really should be in here.
AsianGuy1137


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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 6:51 am
Man.. so much backrow. I personally like to tech Wonder Wand. Have you tried it at all?
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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Wed Nov 21, 2012 8:21 pm
Yep. Wonder wand is just too cloggy in here. I don't like having any dead cards in hand, and royal tribute manages to fit that bill nicely. Not to mention dead necrovalleys. Also, wand takes away my field presence. Something GKs can't afford to lose unless they have a spy play set up.
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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Thu Nov 22, 2012 2:58 am
I updated the OP. I'm trying out Tour Guide in here. Thoughts?
Kenshi


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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Thu Nov 22, 2012 3:19 am
If you want the deck to be more aggressive then Malefic Stardust or Cyber End would be better IMO. It's not uncommon to see GKs use 2 Malefic monsters and the fact that TGU takes up a normal summon is also an issue in here. Not to mention the lack of synergy it has with the deck, and it's not like you need to revive banished monsters with Leviair.
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PostSubject: Re: Gravekeepers- Finishing Touches   Gravekeepers-  Finishing Touches Icon_m11Thu Nov 22, 2012 3:39 am
True dat. Guess I wanted the option to poop out Zenmaines or a big beater if I need to. Also, Sangan searches every GK other than commandant.
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