Match Duel #1: Psychics vs Mist Valley Ninjas
Match Duel #2: Thunders vs Sea Lancer Frogs
Match #1 = 5/10 points
Match #2 = 5/10 points
Match Deck #1 Construction = 13/20 points
Match #1 Performance = 14/20 points
Match Deck #2 Construction = 15/20 points
Match #2 Performance = 12/20 points
Total = 64/100
Different Decks = 3/3 points
Attitude = 2/2 points
Grand Total = 69/100
Replays:
Comments:
Ninja decks are a favorite of mine, and Mist Valley Ninja in particular is actually a joy of mine. Unfortunately your deck is missing THE key card for Mist Valley Thunderbird's reign. Divine Wind of Mist Valley is a field spell, making it fetchable, that allows you to summon Mist Valley monsters from the deck when your T-bird returns something or they use their own powers. More importantly though, it's a Mist Valley spell that you can play over and over to get free negate after free negate. Without this spell I don't know why you were even running the extra Mist Valley Soldiers, they're just taking up space. Also not running three Upstart Golden Ninjas means you get to your ninjas less frequently. Upstart and Hanzo are a equal card advantage leverage into a rank 4 xyz that also gets you chaos fodder. In short it's a good concept but I think you have a ways to go. And don't forget a side deck next time!
Sea Lancer Frog was also unexpected, it used to be popular way back, though your version is again missing some of the key cards. Enemy Controller and Creature Swap are mainstays of the deck, especially since you're running so many Light and Darkness Dragons. With one Treeborn and an Enemy Controller, one can steal the opponent's monster, resummon Treeborn, and summon the dragon. It seems like your deck is practically all monsters. The extra deck is alright, though it lacks any level 5 or 6 options for xyz's with Lancer and Caius.
Match 1:
You're way too jump with the Ninja Transformation. The best time to use it is either just when your Ninja is about to be destroyed, or during the end phase just before the other person's traps are active. Because you activated it so quickly, I was able to MST and you ended up losing out. Twice! In general it seemed like you had too many boss monsters and not enough actual monsters to play.
Match 2:
You should not have waited for me to XYZ into Radiant Photon Paradious to use Torrential Tribute. It ended up netting me another card and another monster in the graveyard for later.
Later, you had a perfect opportunity to use Ronintoadin to make 2 tributes or Light and Darkness Dragon, and instead left Swap Frog on the field. As you saw in a later game, a Light and Darkness Dragon is nearly a win button against Thunders.
During the second game, you used Swap Frog to send a Poison Draw Frog to the grave. The first frog you should be sending is Treeborn for free defenses!
You waited until your Main Phase to use a Mystical Space Typhoon you had set. The card I had set was Mystical Space Typhoon, which I used to destroy your other face down. The proper play is to use MST during my End Phase, so my card isn't able to be activated.
The last game was just a blowout, with your tribute-filled hand letting me build up my resources and my Constellar Omega immune to your magic shenanigans. More magic would definitely help the deck go faster.
Your decks are decent and you have an idea of what's good, now build on that. You will be placed in Ra Yellow.