Match Duel #1: T.G. Stun vs Chaos Plants
0/10 points
Deck Construction: 13/20 points
Performance: 15/20 points
Notes:Haven't seen Chaos Plants in a while but there were some issues I found: You already had 2 Call of the Haunted, and while Limit Reverse is nice I don't think that should take priority over some cards I'll list now. Solemn Brigade, Black Luster Soldier (where is it?), I would also run a Lyla or two as well given yo are running charge. The idea if the deck is fine but the plays are too limited: work on your tech cards. The extra deck could also use some help: where is Zenmaines and why is Silver Mountain and cards like Red Dragon, Colossal Warrior there? (You were also missing Catastor)
Game 1:
Using reborn to get your Spirit Reaper would've saved you for a turn (or even using the Call of the Haunted) rather than just taking the 3900 damage.
Nice save with Lance - but Colossal would've been better than Red Dragon as Skill Drain wouldn't stop it from coming back
Game 2:
Misclick on turn 6 - instead of milling 3 you milled 1 with Trooper.
Why go into Blackrose when you had field advantage? Especially after you saw me use Starlight.
Match Duel #2: Chaos Piper vs Gladiator Beast
8/10
Deck Construction: 15/20 points
Performance: 16/20 points
Notes:Defensive Tactics, Dimicari, Hoplomus isn't needed. If you are running 2 Tester Tiger I would run Prisma instead. Forbidden Lance is something GB can really abuse so make space for it.
Game 1:
You were in full control: well played.
Game 2:
Opposite to game 1: I was in control but you didn't make any major mistakes.
Game 3:
Nothing I could do: GG
Replays:http://www.sendspace.com/filegroup/6vISetyqdk%2F%2FrEQPd53zUE1l6Td76PknDZkEb%2BnTmvIDifferent Decks: 3/3
Attitude: 2/2
Total: 72/105
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Tester DP and 100 DP for re-test Transferred