Match 1Blackwings vs. Gladiator Beasts 2:0 - 0/10 points
Performance: 13/20 points
Duel 1: I've opened very strong with Kalut to go over your set Hoplomus with my Shura - that enabled me to get a fast Stardust on the field which just blocked out any potential play you could muster. Nice move with the Safe zone to try and get something going with Darius - but I just had too many options in hand to shut that play as well.
Duel 2: Setting your Laquari without protection in the first turn was very risky as there's always a chance I start with Shura; lucky for you I didn't have any attacking monsters to summon on my first play. You then played the test tiger nicely to bypass my Warning. A turn later you've again summoned test tiger this time you've lost your entire field to Icarus attack; in these situations it's sometimes better to be more conservative; with the cards you held in hand it was a pretty big gamble. After that I just took control for good. One mistake that you've made was using Shrink when I attacked directly with Bora, in this case it would be better to take the hit and save the Shrink till you get a monster.
General note: In both duels your hand was clogged by High level GBs - that's the main reason it's not advised to use them in the deck - their potential to become useless is too great.
Deck: 9/20 points
As I mentioned above - those high level GBs are a big risk for hand clogging - you could remove them and some of the equip cards too to add more traps which you definitely lack. GBs need their massive backrow to survive the battles as they're weak on their own.
For traps - Defensive tactics is inferior to Waboku - you better play double Waboku than 1 of each. Also, Chariot is the major weapon GBs have to protect themselves from nasty monster effects - in my opinion 3 chariots are a must.
For spells - do consider playing Forbidden Lances - it does a lot to protect your plays from traps. Also, "A Hero Lives" is a good weapon since you're running the Prismas.
Also, add GB Essedarrii to the extra deck - he can be a useful beat-stick at times.
Your only side deck was 1 Respite - not sure it's that helpful; what you should add from the side vs. Blackwings is more back row hate cards like extra MSTs.
Replays:
https://dl.dropbox.com/u/90837170/crazy88%20-%20Test%20Match%201.zipMatch 2Chaos Agents vs. Dragunity Hieratics 2:0 - 0/10 points
Performance: 15/20 points
Duel 1: Nice setting of a bluff back row to draw my heavy into SLR. However next turn you've just used your SDD to protect a simple Dux from BTH when this DUX was just an 1700 beater with no grave targets and SDD can't return. Then you were stuck with too many cards that couldn't work together and I just attacked till your LP reached 0.
Duel 2: Very nice play in turn 3 to get the big swarm on the field; my Gachi was there to save me from major damage and unlucky for you I had the Dark hole to clear everything on my turn. At the end you had a choice to either go Dragon Mirror or Avarice; you chose the avarice - this was a good move since I had a set BTH waiting - however your Avarice didn't get the needed s/t removal so my BTH claimed your Dux which was enough for game.
Deck: 11/20 points
You have a mix deck of dragunities and hieratics - this can lead to stuck hands as happened in our 1st duel because the pieces of both these archetypes don't work that well together. You'd better focus on each theme separately to get better results.
No use of the side deck in this match.
Replays:
https://dl.dropbox.com/u/90837170/crazy88%20-%20Test%20Match%202.zipTotal: 48/100
Bonus:
Attitude: +2
Different decks: +3
Grand total points scored: 53/100
You'll be assigned to the Slifer Red dorms; work a bit more on deck building to get more consistent plays during matches.
Standard 100 DP should be deducted for initial test.