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 Retest Results: mouzou

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Kenshi


Kenshi


Team : Super Friends

Posts : 569

Duel Points : 100

Duel Season : 0-0-0

Duel Career : 6-0-1

Retest Results: mouzou 2ntv8so
Squire
Retest Results: mouzou 2ntv8so
1st Division

Retest Results: mouzou Empty
PostSubject: Retest Results: mouzou   Retest Results: mouzou Icon_m11Mon Jan 21, 2013 12:29 pm
Match Duel #1: 3G vs. Six Samurai
10/10 points

Deck Construction: 15/20 points

• No Black Corn in the Extra
• Safe Zone isn’t worth it and is better replaced with Prison
• Could tech an Irou
• 3 Dojo isn’t needed
• Magatama should be here
• Sided in Torrential wasn’t good since my deck is full of floaters

Performance: 15/20 points

G1
• Didn’t take advantage of Spirit

G2
• Summoned Kageki with intent to use it's effect w/ Kagemusha under Gozen
• Should have waited to attack with Barkion

G3
• Set too much backrow t1
• Should have Warning’d early Armor
• Could have waited to use one United


Match Duel #2: Chaos Agent vs. Wind-ups
5/10

Deck Construction: 17/20 points

• Could do with more monsters (teched Rai-oh or Veiler)
• Extra needs Black Corn
• Compulsory is better used outside of testing
• Upstart isn’t needed
• 2 Lance is too much
• Sided Chaos Trap Hole was bad, leaving in the Solemn Warnings after siding was even more so
• Left in Prison which is subpar vs. Agents

Performance: 14/20 points

G1
• Set too much backrow too early
• Should have read Honest since Giga-Brilliant was a dead giveaway
• Turn 4 overextension but combo’d correctly

G2
• Needlessly set a DFissure (turn 9)
• Should have used Upstart

G3
• Using Rabbit as material for Temtempo was a big mistake
• Should have saved Chaos Trap Hole for a boss monster


Replays:

http://www.sendspace.com/filegroup/p2VyP%2B073cGnP7M3%2B34QRn9b7NDaLrqaUasfYUK3PvZ62e5rz3QUpw


Different Decks: 3/3
Attitude: 2/2

Total: 81/105

You'll be staying in Ra! DP deducted from testee and locked.


Last edited by Kenshi on Mon Jan 21, 2013 5:32 pm; edited 5 times in total
Austin


Austin


Posts : 1518

Duel Points : 100

Duel Season : 0-0-1

Duel Career : 39-0-14

YGOPro Name : Austin

Weekly Bash Gold
Squire
Retest Results: mouzou 2ntv8so
1st Division

Retest Results: mouzou Empty
PostSubject: Re: Retest Results: mouzou   Retest Results: mouzou Icon_m11Mon Jan 21, 2013 3:58 pm
thnx to my frined hostile he unlock the topic so i points out for some stuff :

first match(deck) : the deck need to open good or i well lose , and u are saying the card is bad while it is the reason i win in game 3 , and magatama not really needed in the deck and sence gateway is banned i need magatama to get my moves and too magatama was the reason to win in game 3 as i remember

first match :(game 2) with barkion , if i didnt attack it was really easy to u to kill him next turn and win it , so my only chance was to attack , and for real it is not hard to use veiler as bluffet to make me don't attack and go next turn for win while u have set MST or something can't heart me ,

first match:(game 3) for united i was hoping to get grandmaster or kizan or a trap so i protect my cards , i keep the second for the second turn

match 2(deck) : how siding chaos trap hole is bad O_____O it is perfect against ur deck sence it banish it , and for compulsory i side it out after i see ur deck and upstart make my deck smaller so i go for my moves faster so it make my deck 38 , u only get some LP but i can OTK u at the end if i get what i need
and how prison is bad it banish too and it help a lot , against agent is good too , sence from monsters only hyperion can stop it by his effect or when u draw MST or heavy , so the card is just too good to be ignored , and sence u say blackcorn is needed , tell me if i want to put it what i should replace ? all my combos need other cards , i can only choose from zenmaioh , temtem and dweller , so for real , my best choice is go for dweller(and this card can get me to OTK faster if i get it out in the place of utopia in the 9100 combo and get golem in the place of number 20 , so it go to 9800 damage ), and btw if u check in my side , i side in roach in the place of dweller after i notice it is usless against ur deck and roach a better choice , and about the lances sence factory is banned i use 2 lance for first : protect my monsters from ur backrow when i do my combos and sencond to get ur monsters attack go down against my monsters and kill them if i can

match 2 :(game 1) as u said i did my combos prefecly and i run out of times because of ur question and u wanted me to explain the situation to you so i run out of times and how in the hell is 2 backrow too much ????!!!! it is the normal number

match 2 :(game2) : in this one , i can say no missplays , let me tell u how by getting ur points not right :
1st : setting d fissure was a blufft what made u don't attack tell i get something to start my moves and it work u stop attacking what made me survive if i didn't make this i would be dead so fast sence i had nothing to protect me other than mag what protect me with 1800 Def what is easy to run over with ur deck , and about not using upstart , that it well get u 1000 LP while i was keep attacking to kill them and if i draw something usless i would give u more LP and get some moves

match 2 :(game 3) i needed to attack , i can't see ur cards so , sometimes i need to go for moves , it can be right that i should'nt summon it but hey a lot of blufft about there so , if u didnt have torrential it would be game so fast , and for chaos trap hole here the question marck , sence if i keep earth u well get venus and 1 card in hand + kristya and orange(i am saying if i don't know if u had hyperion) what mean in my next turn i use effect or else u well get orange and next turn venus where i need to chaos sence of shine ball and that mean hyperion and kristya for game when i chaos trap hole ur earth , it was the right move , sence by it i stop ur add , kristya come and i detach to save maestroke then in next turn i got rat , i trayed to stop kristya and go for game , but orange stop me , while i was hoping u don't have another agent in hand , but u had hyperion and it is game

hope u read this and resee my result , i did really well in the test and i deserve to get a higher score
Kenshi


Kenshi


Team : Super Friends

Posts : 569

Duel Points : 100

Duel Season : 0-0-0

Duel Career : 6-0-1

Retest Results: mouzou 2ntv8so
Squire
Retest Results: mouzou 2ntv8so
1st Division

Retest Results: mouzou Empty
PostSubject: Re: Retest Results: mouzou   Retest Results: mouzou Icon_m11Mon Jan 21, 2013 5:00 pm
mouzou wrote:
and u are saying the card is bad while it is the reason i win in game 3

This kind of logic does not work. You could run Magic Cylinder and it might win you a game but does that mean it merits a place in a meta deck? No, it does not.

mouzou wrote:
and magatama not really needed in the deck and sence gateway is banned i need magatama to get my moves and too magatama was the reason to win in game 3 as i remember

Not running Magatama in a Six Samurai deck is absolutely ridiculous. Why would you not? Gateway isn’t relevant here so I don’t know what you’re on about in regards to that.

mouzou wrote:
with barkion , if i didnt attack it was really easy to u to kill him next turn and win it , so my only chance was to attack , and for real it is not hard to use veiler as bluffet to make me don't attack and go next turn for win while u have set MST or something can't heart me.

I don’t know if you knew that I could have gotten rid of Barkion easily next turn, but declaring an attack with it on the turn I targeted it with Veiler was obviously going to result in it being hit with a trap. You were better off waiting to see if I could actually get rid of it instead of conceding. This just sounds like an excuse.

mouzou wrote:
how siding chaos trap hole is bad O_____O it is perfect against ur deck sence it banish it

Light-Imprisoning Mirror is far better. The LP cost for Chaos Hole is also huge and the fact that you left it in with the Solemn Brigade speaks volumes.

mouzou wrote:
and how prison is bad it banish too and it help a lot , against agent is good too , sence from monsters only hyperion can stop it by his effect or when u draw MST or heavy , so the card is just too good to be ignored

It’s subpar vs. Agents because it doesn’t stop Venus, Hyperion or Kristya’s trigger effect. I didn’t make a big deal out of it in regards to points.

The next block of text hurts my eyes so moving on from that.

mouzou wrote:
as u said i did my combos prefecly and i run out of times because of ur question and u wanted me to explain the situation to you so i run out of times and how in the hell is 2 backrow too much ????!!!!

I actually find this hilarious. If you were as good a player as you make yourself out to be then you should have kept your eye on the timer. It isn’t my fault you were too focused on one thing. Come to think of it isn’t being focused on one thing a bad thing in a game like Yu-Gi-Oh?

mouzou wrote:
setting d fissure was a blufft

Ah yes the old bluff excuse. You had two other facedowns that I was more concerned about, so you would have been better off just activating the Fissure in case I MST’d the other one. What you go onto say is indecipherable.

I can’t be bothered to read what you have to say about game 3. You made very poor decisions and there is nothing you can say to try and justify what you did. Just admit that you did wrong , move on and try to make sure it doesn’t happen again.

Well that huge text sure convinced me! So much so that I’m going to alter your test result! I’m going to…





add one point to match 2 for deck construction! That gives you a whooping total of 81! Congratulations, you’re in Ra! Maybe you’ll get into Obelisk when you use a deck YOU MADE! Imagine that.
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PostSubject: Re: Retest Results: mouzou   Retest Results: mouzou Icon_m11
 

Retest Results: mouzou

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