I'm not sure if this is the right place to post this, but since there's no Creative Writing (or something like that) section, I'll post this here, hoping for a few replies. Anyway...
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Yu-Gi-Oh!
Requiem of Hopes
What does it mean to be a duelist? Why do duelists duel? Why do I duel? Because I made a promise. A promise of two dreams joined in hope of a better future...===============
Chapter 1
A teenage boy with auburn hair partially covering a severely disfigured face lay on a bed, slowly looking over a pile of cards. As he looked over each card, memories of all the good times he had using them surfaced causing a smile to spread across his face.
“Whatchu doing, Jeremy?” A small boy walked up to the teenager.
“Hey Ian, I’m just looking over my cards, making sure they’re all set for the tournament tomorrow.”
“Are those your Duel Monsters cards? Can I play with them?”
Jeremy let out a dramatic sigh. “I guess, but if you bend them, you’re getting the worst wedgie of your life!”
Ian immediately snatched the pile of cards out of Jeremy’s hand and proceeded to awe in amazement over the contents.
After a good while of looking over the cards, Ian turned to Jeremy. “Where’d you get these anyway?”
Jeremy rubbed his chin thoughtfully for a moment. “Well, I’d have to tell you a very long story to explain, and I’m pretty sure it’s already past your bedtime.”
“Aw, come on Jeremy,” pleaded Ian, “Just tell me the story, and I won’t bother you again for a whole three days!”
“That is pretty tempting. Fine, I guess I have some time. Anyway, here goes…”
- The Story -
“Somewhere in a decrepit suburb lay an old, downtrodden orphanage. The orphanage was inhabited by many little boys and girls, abandoned by the rest of the world. Most of them had lost their parents to the misfortunes of life, but one little boy never knew his parents. You see, that boy was born with a rare condition that left him with many health problems. His parents couldn’t afford treatment so they decided to give him up for adoption, hoping that his new caretakers could. To the little boy’s misfortune, the agency that took him in was very poor and nobody wanted to adopt a boy with such a terrible condition.
“Eventually, the boy became so sick that the agency was forced to get him treatment. They took him to a hospital for an operation, but because the agency had little money, the boy received the cheapest operation available. The operation worked, but it left the boy with a horribly disfigured face. Nobody would want the boy so the agency was forced to take care of him with no hope of getting him adopted.
Many caretakers thought it was a waste to save the boy’s life. Without any caretakers to truly nurture him with affection, the boy grew cold and distant. He hated the world for its cruelty and had given up hope on living a normal life. Then everything changed.
“One day, a girl arrived at the orphanage. Her parents were common workers and had passed away like many others from disease. The girl caught the disease too, but she was strong enough to resist. Although she survived, she was left weak with many physical limitations and a significantly shortened lifespan. The world seemed evil, but the girl never lost hope, the hope that it might someday change. Her strength gave others strength, her endurance gave others endurance, and her hope gave others hope. Soon, everyone came to love the girl for her inspiration, everyone except the cold and distant disfigured boy.
“Because the girl had earned everyone’s affection, the boy became extremely jealous of the girl and came to resent everything she did. The girl was hurt by the boy’s resentment, and confronted the boy about it. But through the confrontation, the girl saw through the boy’s cold exterior to see a damaged and lonely heart, much like her own. The girl felt a connection to the boy and tried to earn the boy’s love too by spending time with him. At first, the boy was hesitant to let someone into his life, but the girl’s persistence eventually broke through his cold heart and sowed the seeds of a true friendship. To everyone’s surprise, the two soon became the best of friends.
Although the two were friends, the boy still felt lonely since nobody else would be friends with him. As a way to help the boy get along with the other kids, the girl introduced the boy to the game of Duel Monsters so that he could have something in common with the other kids. Slowly, but surely, the boy started making other friends. The boy dreamed of one day becoming a pro so that he could change the world and make sure that nobody would ever have to suffer through what he had.
But, nothing lasts forever. Shortly after, the girl’s condition worsened and she began to lose control over her body. She had to go stay in the hospital so the doctors could try to figure out how to help her get better. But since the cost of treatment was too expensive for the orphanage to cover, the doctors never helped her, and she got worse. Eventually, she fell into a deep sleep and never woke up.
Later, the boy found out that the girl had left him with an envelope. In it, she wrote him a final letter to say goodbye and enough money to finish his deck on the condition that he pursues his dream of becoming a pro and makes the world a better place.
- Present -
“And the boy did just that,” finished Jeremy, “He finished his deck so that the dream of the girl will always live on through his own.”
“What a sad story… Do you ever miss the girl?”
“I do, but you can’t always dwell on the past. It’s only through living in the present that you can build a future worth living for.”
“Jeremy, do you really think you can change the world?”
“I have to. I made a promise. Now off to bed you go, Ms. Grace is going to triple my chores if she finds out that we’re still awake.”
Jeremy escorted Ian out of the room and went back to sitting on his bed. He picked up the top card of the deck and stared at it.
- Champion of Virtue - Hope:
Monster | LIGHT | Rank 4 |ATK: 2500 | DEF: 2000
Warrior | Effect:
2 Level 4 LIGHT monsters
During the turn that this card is Xyz Summoned: This card cannot be destroyed or affected by card effects. You can detach 1 Xyz Material from this card; draw 1 card and gain 1000 Life Points.
Jeremy carefully examined every detail of the card. “What a fitting effect, you never know when the duel’s over until the last card is drawn. So long as you haven’t given up hope, you can always fight on… I can’t believe it’s been almost four years now. I still remember everything so clearly. This is the card your father designed for you. The only copy in the world. You gave it to me so that I can carry on your dream, your hope…”
A tear trickled down Jeremy’s cheek, but Jeremy swiftly wiped it off. Jeremy put the card back into the deck and went to bed.
- Next Morning -
“Jeremy, are you sure about this?”
A middle-aged woman addressed Jeremy with a disconcerted expression. Jeremy simply nodded in affirmation.
The woman let out a distraught sigh. “I can’t imagine the kind of shock this would be for the younger kids. They’ve grown so fond of you over these past few years. They just love that silly, childish card game you play all the time.”
“They’ve grown on me too, Ms. Grace, but we’re both aware that funding is become an increasingly difficult problem to solve, and me being here without really contributing isn’t exactly helping.”
“But how can you be so sure that you’ll even make it? I’ve heard the tuition there is almost criminal, and that they only offer financial assistance to the very best applicants.”
“I have it planned out. On the off chance that I don’t turn out to be the very best, I just have to make sure I can place in at least a few local tournaments or perform well enough at the try-outs to get a sponsorship. That’s the reason I’ve been playing so much lately – to practice.”
“Very well then, Jeremy. I wish you the best of luck. May the holy mother watch over your journey.”
“Thank you. I won’t forget everything you’ve done for me. I’ll be sure to pay you back when I become a world famous pro.”
The two exchanged chuckles, and Jeremy departed for the regional duel stadium.
- Duel Stadium -
Thousands of people were seated in the stadium, watching the spectacle of duels between the proctors and applicants unfold below. Jeremy had been assigned ticket 410 as duel number 409 was about to commence. Trying to gauge the skill level of the proctors here, Jeremy descended to the first floor to watch the duel. The proctor and applicant walked to opposite sides of the outlines of a duel field and proceeded to activate their respective duel disks to commence the duel.
“Duel!”
- Duel Start -
Proctor: 8000 LP (5/0/0) || Applicant: 8000 LP (5/0/0)
The proctor drew a sixth card to start his turn. “For this deck, the proctor commences the duel. I’ll be setting up the field with key tactical placements to test your -”
“Yeah, yeah,” interrupted the applicant, “Just take your turn already. I’m already growing tired of this.”
The proctor frowned at the applicant and proceeded to start his turn. “I activate Six Samurai United and normal summon Legendary Six Samurai - Kageki!”
Proctor Field:
Six Samurai United (C: 1)
Legendary Six Samurai - Kageki (3/200/2000)
- Legendary Six Samurai - Kageki:
Monster | WIND | *** | ATK: 200 | DEF: 2000
Warrior | Effect: When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
“With its effect,” declared the proctor, “I’ll bring out Kagemusha!”
Proctor Field:
Six Samurai United (C: 2)
Legendary Six Samurai - Kageki (3/200 -> 1700/2000)
Kagemusha of the Six Samurai (2/400/1800)
- Kagemusha of the Six Samurai:
Monster | EARTH | ** | ATK: 400 | DEF: 1800
Warrior | Tuner | Effect: When (exactly) 1 face-up "Six Samurai" monster you control is targeted by a Support Card, or Effect Monster's effect, you can change the target to this face-up card on the field, instead.
The proctor slid the two monster cards into his graveyard slot. “I tune them to synchro summon Legendary Six Samurai - Shi En!”
Proctor Field:
Six Samurai United (C: 2)
Legendary Six Samurai - Shi En (5/2500/1400)
- Legendary Six Samurai - Shi En:
Monster | DARK | ***** | ATK: 2500 | DEF: 1400
Warrior | Synchro | Effect:
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per either player's turn: When your opponent activates a Support Card: You can negate its activation and destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
“Ha,” remarked the applicant, “I can’t believe you still use synchros. They’re outdated just like your deck, old man.”
“Might I warn you that proper conduct and behavior is a category you’re being graded on?”
“That’s only relevant if I lose the game, and with this hand, there’s no way that’ll happen.”
“We’ll see about that. I send Six Samurai United to the grave to draw two cards. Then I set two support cards and end.”
Turn 2
Proctor: 8000 LP (4/1/2) || Applicant: 8000 LP (6/0/0)
Proctor Field:
Legendary Six Samurai - Shi En (5/2500/1400)
2 Set Support
Applicant Field:
None
“About time,” commented the applicant, “I start off by activating Pot of Foolish Greed!”
- Pot of Foolish Greed:
Spell | Normal
Pay 1000 Life Points; draw 2 cards. Your opponent draws 1 card.
Applicant: 8000 -> 7000 LP (5/0/1)
“I’ll negate your card’s activation.”
The applicant smirked. “Fell right for the bait. Now I activate Night Shot on your first support card and chain Spell Copy to destroy your other one.”
- Night Shot:
Spell | Normal
Target 1 Support Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
- Spell Copy:
Spell | Quick-Play
Activate only as a Chain Link 2 or higher. Target 1 Spell Card on the field; this card gains the targeted card’s effect.
The proctor shrugged as his two set cards were destroyed. “You’ve managed to simplify the game state, but I still maintain formidable field presence.”
“Formidable my ass,” retorted the applicant, “I activate Card Replacement!”
- Card Replacement:
Spell | Normal
Pay 1000 Life Points: Target 1 card in your Graveyard; Banish the targeted card and add 1 card with the same name as the targeted card from your Deck to your hand.
Applicant: 7000 -> 6000 LP (2/0/1)
The applicant removed a card from his graveyard slot and slid it into the banish slot. “I choose Pot of Foolish Greed and activate my second copy!”
Applicant: 6000 -> 5000 LP (4/0/1)
“Then,” continued the applicant, “I’ll banish the three spells in my grave to bring out Master of Arcanum!”
Applicant Field:
Master of Arcanum (8/2500/2000)
- Master of Arcanum:
Monster | LIGHT | ******** | ATK: 2500 | DEF: 2000
Spellcaster | Effect: This card cannot be Normal Summoned or Set. This card must first be Special Summoned by banishing at least 3 Spell Cards from your Graveyard. Once per turn: You can shuffle 2 Spell Cards from your Graveyard or Banished Zone to your Deck; draw 1 card OR destroy 1 card on the field OR Special Summon 1 Level 4 or lower Spellcaster-Type monster from your Deck.
“Now,” declared the applicant, “I activate its effect by returning both copies of Pot to my deck to destroy your Shi En!”
The spellcaster unleashed a wave of blue light onto the warrior, disintegrating the warrior into a shower of pixels.
“Then,” continued the applicant, “Attack him directly!”
Proctor: 8000 -> 5500 LP (5/0/0)
“I’ll set one card and end,” finished the applicant.
Turn 3
Proctor: 5500 LP (6/0/0) || Applicant: 5000 LP (2/1/1)
Proctor Field:
None
Applicant Field:
Master of Arcanum (8/2500/2000)
1 Set Support
“You’ve managed to maintain some field presence, but I maintain card advantage. I activate Cyclone.”
- Cyclone:
Spell | Quick-Play
Target 1 Support Card on the field; destroy that target.
“Chain,” responded the applicant, “With my set Spellbook of Wisdom. I declare Spells, preventing my monster from being destroyed by them.”
- Spellbook of Wisdom:
Spell | Quick-Play
Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects
● It is unaffected by other Spell effects this turn.
● It is unaffected by Trap effects this turn.
“Irrelevant, I banish the two samurai from my grave to summon Enishi!”
Proctor’s Field:
Enishi, Shien’s Chancellor (6/2200/1200)
- Enishi, Shien’s Chancellor:
Monster | LIGHT | ****** | ATK: 2200 | DEF: 1200
Warrior | Effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
“I’ll use its effect,” stated the proctor, “To destroy your monster!” The samurai quickly charged across the field, and with one swift katana swish the spellcaster was slashed to pixels.
The applicant growled in frustration. “Lucky draw.”
“Since Enishi can’t attack, I’ll set one card and end my turn.”
Turn 4
Proctor: 5500 LP (3/1/1) || Applicant: 5000 LP (3/0/0)
Proctor Field:
Enishi, Shien’s Chancellor (6/2200/1200)
1 Set Support
Applicant Field:
None
“I summon Arcanus Seeker.”
- Arcanus Seeker:
Monster | LIGHT | **** | ATK: 1500 | DEF: 1200
Spellcaster | Effect: When this card is Normal Summoned: You can send 1 Spell Card from your Deck to your Graveyard. Once per turn: You can discard 1 Spell Card: Target 1 Spell Card in your Graveyard; add the targeted card to your hand.
Applicant Field:
Arcanus Seeker (4/1500/1200)
“With its effect,” explained the applicant, “I’ll send Smashing Ground from my deck to the grave. Next, I’ll discard Pot of Duality to return Smashing Ground to my hand and activate it.”
- Smashing Ground:
Spell | Normal
Destroy the 1 face-up monster your opponent controls that has the highest DEF.
“I’ll respond with my set card: Warrior’s Return!”
- Warrior’s Return:
Trap | Continuous
Target 1 Warrior-Type monster in your Graveyard; Special Summon it. Until the End Phase of this turn: The monster cannot be destroyed by Support Cards. If the monster is destroyed: Destroy this card. If this card is destroyed: Destroy the monster.
“With this card,” continued the proctor, “I’ll bring back Shi En!” The samurai suddenly rose from the field. “And since the monster can’t be destroyed by support cards, your Smashing Ground resolves without effect!”
“Damn it,” muttered the applicant. “I’ll set one card and end my turn.”
Turn 5
Proctor: 5500 LP (4/2/1) || Applicant: 5000 LP (0/1/1)
Proctor Field:
Enishi, Shien’s Chancellor (6/2200/1200)
Legendary Six Samurai - Shi En (5/2500/1400)
Warrior’s Return
Applicant Field:
Arcanus Seeker (4/1500/1200)
1 Set Support
“I’ll special summon Legendary Six Samurai - Kizan!”
- Legendary Six Samurai - Kizan:
Monster | EARTH | **** | ATK: 1800 | DEF: 500
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
Proctor Field:
Enishi, Shien’s Chancellor (6/2200/1200)
Legendary Six Samurai - Shi En (5/2500/1400)
Warrior’s Return
Legendary Six Samurai - Kizan (4/1800 -> 2100/500)
“I respond to your summon by activating Torrential Tribute!”
“Shi En negates!”
“Fine, I surrender!” shouted the applicant.
- Duel End -
Before the proctor could walk over and give the applicant the customary handshake after an official duel, the applicant ran out of the stadium. The proctor looked at one of the officials and shook his head. The official nodded in affirmation and started entering information into a nearby terminal.
Suddenly the overhead screen displayed 410, indicating that Jeremy’s turn had arrived. Jeremy gulped as anxiety slowly crept over his body.
That proctor destroyed the applicant. I hope I’ll be able to do better.
Jeremy walked over to the field where the previous duel was held. The proctor greeted Jeremy with a smile. “I hope you’re more well-mannered than the last applicant.”
Jeremy laughed awkwardly. “And duel better too.”
“Well, let’s find out.”
Both duelists activated their duel disks.
“Duel!”
- Duel Start -
Jeremy: 8000 LP (5/0/0) || Proctor: 8000 LP (5/0/0)
The proctor gestured for Jeremy to start. “I’m using a deck that will be on the offensive. In this duel, you’ll be tested on how well you can anticipate my angle of attack and appropriately respond.”
“Sounds simple enough.” Jeremy drew his sixth card to start the turn. “I’ll start by summoning Constellar Leonis and use his effect to bring out Constellar Sheratan!”
- Constellar Leonis:
Monster | LIGHT | *** | ATK: 1000 | DEF: 1800
Beast | Effect: During your Main Phase, you can Normal Summon a "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Constellar Sheratan:
Monster | LIGHT | *** | ATK: 700 | DEF: 1900
Beast | Effect: When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
Jeremy Field:
Constellar Leonis (3/1000/1800)
Constellar Sheratan (3/700/1900)
“Sheratan’s effect activates,” stated Jeremy, “Letting me add Constellar Kaust from my deck to my hand.”
“Followed by a xyz summon I presume.”
“Of course, but not quite the kind you might expect. I overlay the two to Xyz Summon Constellar Hyades! Then, I’ll use it to chaos xyz evolution into Constellar Ptolemys Messier 7!”
- Constellar Ptolemys Messier 7:
Monster | LIGHT | Rank 6 | ATK: 2700 | DEF: 2000
Machine | Xyz | Effect:
2 Level 6 monsters
You can also Xyz Summon this card by using 1 face-up "Constellar" Xyz Monster you control as the Xyz Material, except "Constellar Ptolemys Messier 7". (Xyz Materials attached to that monster also become Xyz Materials of this card.) You cannot activate this card's effect the turn you Special Summon this card this way. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return it to the hand.
Jeremy Field:
Constellar Ptolemys Messier 7 (R6/X3/2700/2000)
“Most impressive, not many decks can xyz summon into such a high rank on the first turn.”
“You did tell me to be prepared. I’ll set two support cards and end.”
Turn 2
Jeremy: 8000 LP (4/1/1) || Proctor: 8000 LP (6/0/0)
“I’ll start off by playing XX-Saber Boggart Knight! Using its effect, I’ll bring out X-Saber Pashuul!”
- XX-Saber Boggart Knight:
Monster | EARTH | **** | ATK: 1900 | DEF: 1000
Beast-Warrior | Effect: When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
- X-Saber Pashuul:
Monster | EARTH | ** | ATK: 100 | DEF: 0
Warrior | Tuner | Effect: This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
“Then,” continued the proctor, “Since I control two X-Saber monsters, I can special summon XX-Saber Faultroll from my hand!”
- XX-Saber Faultroll:
Monster | EARTH | ****** | ATK: 2400 | DEF: 1800
Warrior | Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
“Wow,” commented Jeremy, “You really weren’t kidding around about this being an offensive deck.”
“Just wait and see. I activate Natural Abundance.”
- Natural Abundance:
Spell | Normal
Activate this card only if you control 3 face-up EARTH monsters. Draw 2 cards and gain 500 Life Points for each EARTH monster you control.
Proctor: 8000 -> 9500 LP (4/3/0)
“Now,” continued the proctor, “I’m going to tune Pashuul to Boggart Knight to synchro summon XX-Saber Hyunlei!”
- XX-Saber Hyunlei:
Monster | EARTH | ****** | ATK: 2300 | DEF: 1300
Warrior | Synchro | Effect:
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Support Cards on the field.
“I’ll respond,” declared Jeremy, “By activating Torrential Tribute chained by Xyz Immunity!”
- Torrential Tribute:
Trap | Normal
Activate only when a monster is Summoned. Destroy all monsters your opponent controls.
- Xyz Immunity:
Spell | Quick-Play
Target 1 Xyz Monster you control. The targeted monster is unaffected by other card effects this turn.
“Clever, but not quite good enough. I chain Lifeforce Shield!”
- Lifeforce Shield:
Spell | Quick-Play
Select up to any number of cards you control: Pay 800 Life Points for each card selected; the selected cards cannot be destroyed this turn. Draw 1 card.
Proctor: 9500 -> 7900 LP (4/2/0)
“I’ve at least survived the first assault.”
“That you have. I’ll use Faultroll’s effect to bring back X-Saber Pashuul in defense. Next, I’ll overlay Faultroll and Hyunlei to xyz summon Photon Streak Bouncer!”
- Photon Streak Bouncer:
Monster | LIGHT | ****** | ATK: 2700 | DEF: 2000
Machine | Xyz | Effect:
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
“Now our two monsters are evenly matched,” said the proctor, “I’ll set two support cards and end.”
Turn 3
Jeremy: 8000 LP (5/1/0) || Proctor: 8000 LP (2/2/2)
Jeremy Field:
Constellar Ptolemys Messier 7 (R6/X3/2700/2000)
Proctor Field:
X-Saber Pashuul (2/100/0)
Photon Streak Bouncer (R6/X2/2700/2000)
2 Set Support
“I’ll start off by activating Xyz Burst.”
- Xyz Burst:
Spell | Normal
If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
“I’ll chain by activating Gottoms’ Emergency Call!”
- Gottoms’ Emergency Call:
Trap | Normal
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.
“With this,” explained the proctor, “I can bring back Hyunlei and Boggart Knight!”
Proctor Field:
X-Saber Pashuul (2/100/0)
Photon Streak Bouncer (R6/X2/2700/2000)
XX-Saber Hyunlei (6/2300/1300)
XX-Saber Boggart Knight (4/1900/1000)
“Next, I activate Constellar Formation to add Constellar Pollux from my deck to my hand.”
- Constellar Formation:
Spell | Normal
Activate only if you control a face-up “Constellar” monster. Add 1 “Constellar” card from your Deck to your hand, except “Constellar Formation”. You can Normal Summon an additional time this turn. You can only activate 1 “Constellar Formation” per turn.
“Preparing for another xyz summon I see.”
“I normal summon both Pollux and Kaust and then overlay them to xyz summon Constellar Omega!”
- Constellar Omega:
Monster | LIGHT | Rank 4 | ATK: 2400 | DEF: 500
Beast-Warrior:
2 Level 4 LIGHT monsters
Beast-Warrior | Xyz | Effect: Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Constellar" monsters you control are unaffected by the effects of Spell/Trap Cards.
Jeremy Field:
Constellar Ptolemys Messier 7 (R6/X3/2700/2000)
Constellar Omega (R4/X2/2400/500)
“And that’s not all,” continued Jeremy, “I activate Xyz Treasure to draw three cards!”
- Xyz Treasure:
Spell | Normal
Draw 1 card for each Xyz Monster on the field.
Jeremy looked over the cards he drew and grinned. “Perfect, I activate Xyz Destruction!”
- Xyz Destruction:
Spell | Normal
Tribute 1 Xyz Monster you control with at least 1 Xyz Material; destroy 2 cards on the field.
“Using this card,” stated Jeremy, “I’ll tribute Omega and destroy your Bouncer and Pashuul!” The mechanical construct transformed into a mass of bright light. The mass of light shot out at the two targets causing them to shatter into millions of pixels.
“Now,” continued Jeremy, “Ptolemys, attack Hyunlei!” The dragon-like construct unleashed a beam of light, vaporizing the warrior.
Proctor: 8000 -> 7600 LP (2/1/0)
“Very impressive turn. You’ve managed to use every card perfectly to turn the duel around in your favor.”
“Thanks, it’s my specialty. Now, I’ll detach a material from Ptolemys to return Kaust from my grave to my hand and set one card and end my turn.”
Turn 4
Jeremy: 8000 LP (3/1/1) || Proctor: 7600 LP (3/1/0)
Jeremy Field:
Constellar Ptolemys Messier 7 (R6/X3/2700/2000)
1 Set Support
Proctor Field:
XX-Saber Boggart Knight (4/1900/1000)
“I -”
“I call priority to use my set card: Xyz Reborn, targeting Constellar Omega in my grave.”
- Xyz Reborn:
Trap Normal
Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
The golden-plated mechanical construct reassembled itself onto the field.
Jeremy Field:
Constellar Ptolemys Messier 7 (R6/X3/2700/2000)
Constellar Omega (R4/X1/2400/500)
“Interesting, I summon XX-Saber Ragigura.”
- XX-Saber Ragigura:
Monster | EARTH | * | ATK: 200 | DEF: 1000
Beast-Warrior | Effect: When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
“With its effect,” continued the proctor, “I’ll add XX-Saber Faultroll back to my hand and bring it onto the field again. Next, using its effect, I’ll bring back Hyunlei. Then, I’ll activate Primordial Growth by tributing Ragigura.”
- Primordial Growth:
Spell | Normal
Tribute 1 EARTH monster you control; add 1 EARTH monster from your Deck to your hand then draw 1 card. That monster cannot activate its effect or attack this turn.
“Seems like quite a restriction.”
“Don’t be so sure applicant. A card can be worthwhile in other ways. With Primordial Growth, I’ll add XX-Saber Faultroll from my deck to my hand and summon it. Now with three level six monsters, I’ll overlay all of them to xyz summon Supreme King of Predators!”
- Supreme King of Predators:
Monster | EARTH | Rank 6 | ATK: 3000 | DEF: 2500
Beast | Xyz | Effect:
3 Level 6 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls with an ATK that is less than this card’s ATK. During the turn this effect is activated: This card can attack a number of times equal to the number of monsters destroyed by this effect. During your End Phase: If this card did not destroy a monster by battle or effect: Destroy this card.
Proctor Field:
XX-Saber Boggart Knight (4/1900/1000)
Supreme King of Predators (R6/X3/3000/2500)
“Wait, that means -”
“I detach a material, destroying both of your monsters! Now, it can attack twice. Go XX-Saber Boggart Knight, attack him directly.”
Jeremy: 8000 -> 6100 LP (3/0/0)
Jeremy grunted in pain caused by the augmented reality sensors following the onslaught.
The proctor pointed at Jeremy. “Go Supreme King, attack him directly!”
Jeremy: 6100 -> 3100 LP (3/0/0)
Jeremy stumbled back, barely able to stand as the massive barrage of damage overwhelmed his senses.
The proctor’s mouth twisted into a sinister smile. “And finally, attack him one last time!”
Jeremy: 3100 -> 100 LP (3/0/0)
Jeremy fell to his knees, barely able to stay conscious.
Gasping to breathe, Jeremy managed to form the words swirling in his head into coherent speech. “I …had no … idea… the sensors… were this strong.”
“Seems like I was one hundred points short. Hmm, that’s the first time summoning my ace wasn’t able to one-turn-kill my opponent. Nonetheless, the duel goes on. I’ll set two cards and end my turn.”
Turn 5
Jeremy: 100 LP (4/0/0) || Proctor: 7600 LP (1/2/2)
Jeremy Field:
None
Proctor Field:
XX-Saber Boggart Knight (4/1900/1000)
Supreme King of Predators (R6/X2/3000/2500)
2 Set Support
Jeremy gasped for breath as he drew his next card. Looking at it, he smiled. “I still have a chance to win. Since you have two set cards, I’m guessing one of those cards is a protection card in case I pull a Dark Hole or something. The other is likely something to disrupt my play. But just to be sure…”
Jeremy played the card he drew. “I activate Sudden Illumination.”
- Sudden Illumination:
Spell | Normal
Target up to 3 set cards on your opponent’s side of the field; your opponent reveals the targeted cards. Draw 1 card.
The proctor hesitantly revealed his set cards. “The left one is Extermination. The right one is Lifeforce Shield.”
- Extermination:
Trap | Normal
Target 1 Special Summoned monster on the field; destroy that target and inflict damage to your opponent’s Life Points equal to the monster’s ATK.
Jeremy took a moment to consider his choices. Just as I thought. Lifeforce Shield isn’t a concern, but Extermination… Omega’s in the grave and wouldn’t survive his next attack anyway. Anything else would be suicide… except for my ace card.
Jeremy took a deep breath. The pain from the previous turn was resurfacing. “I activate Constellar’s Super Rebirth.”
- Constellar’s Super Rebirth:
Spell | Normal
Target 2 "Constellar" monsters in your Graveyard; add them to your hand. You cannot conduct your Battle Phase the turn you activate this card.
“With this card,” explained Jeremy, “I’ll return Pollux and Leonis to my hand. Then, I normal summon Pollux and use his continuous effect to normal summon Kaust. I overlay them both to xyz summon Champion of Virtue - Hope!”
- Champion of Virtue - Hope:
Monster | LIGHT | Rank 4 |ATK: 2500 | DEF: 2000
Warrior | Effect:
2 Level 4 LIGHT monsters
During the turn that this card is Xyz Summoned: This card cannot be destroyed or affected by card effects. You can detach 1 Xyz Material from this card; draw 1 card and gain 1000 Life Points.
“Interesting. I’ve never seen that card before in all my years here as a duel proctor.”
“It’s the only one of its kind. It was given to me by a close friend.”
“It’s quite powerful, but also quite a risky investment. Do you honestly believe one card can change the outcome of a duel, especially in a situation like this?”
“I believe in hope, and until I’ve lost everything, I won’t stop believing. Now, I activate my card’s effect!”
Jeremy: 100 -> 1100 LP (4/0/0)
Jeremy placed his hand on the top of his deck, preparing to draw his card. And then… Jeremy’s vision became blurry and his legs started convulsing. Unable to withstand the pain of the previous turn any longer, Jeremy collapsed.
- Duel End -
“The kid finally collapsed, after three high voltage shocks. I’m surprised he hasn’t noticed the tampering.” The proctor walked over to Jeremy and picked up the top card of his deck. “I can’t believe it, the one copy in his whole deck.”
- Honest:
Monster | LIGHT | 4 | ATK: 1100 | DEF: 1900
Fairy | Effect: During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
The proctor picked up the cards in Jeremy’s hand. He briefly glanced at them. “Cardcar D, Cyclone, and Pot of Duality. Nothing game changing. Still, that card wouldn’t have ended the duel, just given him a fighting chance.”
The proctor then turned around and gestured for a nearby official to attend to Jeremy. He then walked away, tossing the card to the ground. He took out a cellphone and held it up to his head. “Another one down, as per demand.”
- Stadium: Upper Level -
A muscular figure with white hair walked up to the edge of the rail. He was wearing a black hoody and shades, making his facial features almost unnoticeable.
“Interesting…”
===============
Thoughts?[i]