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Aang


Aang

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PostSubject: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 12:16 am
Here is my Evolsaur deck; open to constructive criticism, no hate please.

Monsters: 14
x1 Evolsaur Darwinos
x2 Evolsaur Cerato
x2 Evolsaur Diplo
x3 Evolsaur Vulcano
x3 Evotile Westlo
x3 Evoltile Najasho


Spells: 17
x3 Evo-Force
x3 Evo-Diversity
x2 Mystical Space Typhoon
x1 Book of Moon
x1 Pot of Avarice
x1 Dark Hole
x1 Heavy Storm
x2 Pot of Duality
x2 Enemy Controller
x1 Monster Reborn


Traps: 9
x2 Bottomless Trap Hole
x1 Starlight Road
x2 Dimensional Prison
x1 Compulsory Evacuation Device
x1 Solemn Judgment
x2 Solemn Warning


Total Card Count: 40

Extra Deck:
x1 Stardust Dragon
x1 Gaia Dragon
x1 Tiras
x1 Adreus
x2 Gem-knight Pearl
x3 Evolsaur Laggia
x2 Evolsaur Dolkka
x1 Papilloperative
x1 Maestroke
x1 Zenmaines


(Feel free to take the deck and test it yourself, I don't mind.)


Last edited by Aang on Sat Oct 13, 2012 2:00 am; edited 2 times in total
Jaaden


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 12:24 am
i Think its cool, cuz i actually lost against it Razz..But its gonna be ur last win aang sir Very Happy
Aang


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 12:25 am
Jaaden wrote:
i Think its cool, cuz i actually lost against it Razz..But its gonna be ur last win aang sir Very Happy

True, but I was tagging and it was an unofficial duel. xD
Nichigo


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 1:41 am
too many dinos. You only want to draw Westlo and najasho. If you draw another evolsaur, you have to grind into an evolzar...so that also means you need more protection to keep your evolsaur on the field for more than 1 turn.

Cut the situational evolsaurs (Darwino/Elginero) and also cut Gorz. Replace those 3 with protective traps. I'd suggest two Dimensional Prisons and a torrential Tribute.

Starlight road is not really needed here. You do NEED 3 enemy controllers. That card is way too good when paired up with Najasho (or simply for protection to keep your evolsaur out). I'd move around your techs to accomodate 3 Econ.
Aang


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 1:57 am
Nichigo wrote:
too many dinos. You only want to draw Westlo and najasho. If you draw another evolsaur, you have to grind into an evolzar...so that also means you need more protection to keep your evolsaur on the field for more than 1 turn.

Cut the situational evolsaurs (Darwino/Elginero) and also cut Gorz. Replace those 3 with protective traps. I'd suggest two Dimensional Prisons and a torrential Tribute.

Starlight road is not really needed here. You do NEED 3 enemy controllers. That card is way too good when paired up with Najasho (or simply for protection to keep your evolsaur out). I'd move around your techs to accomodate 3 Econ.

"too many dinos. You only want to draw Westlo and najasho. If you draw another evolsaur, you have to grind into an evolzar...so that also means you need more protection to keep your evolsaur on the field for more than 1 turn." Isn't that the issue with most Evolsaur decks? Anyway, I prefer the Starlight Road in there, and I'll keep in Darwinos for the simple fact that I enjoy going into Rank 5 XYZ monsters lol.

Edits;
-1 Gorz
-1 Elginero
-1 Cerato

+1 Dimensional Prison
+2 Enemy Controllers.

Thank you for the help. Smile
Obscurum


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 2:42 am
I was looking at this, so I chose to give it a try. I ended up playing some Shadow1Doom guy or something...
Very unpleasant duel... Conceited little fu*%...*cough* ANYWAYS!

I agree with Nichigo on his recommendations.

I was thinking if you could give a Jurrac engine a go, but that's just about it. My only issue is drawing into too many Dino's more than necessary.

Aang


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 2:58 am
Obscurum wrote:
I was looking at this, so I chose to give it a try. I ended up playing some Shadow1Doom guy or something...
Very unpleasant duel... Conceited little fu*%...*cough* ANYWAYS!

I agree with Nichigo on his recommendations.

I was thinking if you could give a Jurrac engine a go, but that's just about it. My only issue is drawing into too many Dino's more than necessary.


Usually, it works out fine for me, and I can just laggia and dolkka spam for days, and I either win within like 7-10 turns, or they just rage quit.. but on the occasion that I draw into a dino that I really don't want to, it f's me up pretty badly. I'm not a big fan of the Jurrac engine.
Nichigo


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Sat Oct 13, 2012 6:22 am
The problem with the Jurrac engine is that it takes space...and also requires more support (you'd probably want to run more attack modifiers like Lance).

@Aang: Cerato is necessary @ 3. Dont' cut him. Cut Darwino. He's the most situational card you have in the deck right now. Cerato @ 1900 level 4 is like one of the only other Evolsaurs that's OK to draw since it beats over alot of stuff and can hold it's own if you simply summon it. The rank 5 access is not worth using Darwino. You can accomplish most of what you need to with the rank 4's and 3's. If you draw Darwino, you can't even normal summon him to slow roll into an XYZ.
Eteritra


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PostSubject: Re: Evolsaur Deck   Evolsaur Deck Icon_m11Wed Oct 24, 2012 8:13 pm
I made a Evolsaur deck, 2 days ago but i thought of another way to use the Westlo's i haven't tried it yet. So no idea how it will go but i was planning on using the "Book of Taiyou" to flip the Westlo's face up to summon Darwino's for a one turn Number 61 Volcasaurus, or any rank 5 you perfer or a rank 4 while the is a Evolsaur in the grave to play Vulcano.

What you guys think?
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Evolsaur Deck

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