New Season, New Meta, New Decks. Dark Worlds are one of the decks to look out for this season; yes it was always there but now it really has a chance to shine and step out of the shadows. With the draw power and ability for consistent 3000 attack beater each turn (Grapha + Gates of the Dark World), it is a very explosive and powerful deck.
Mechanics
Before I discuss the main cards, I'll mention the mechanics of the deck as many people confuse 'cost' and 'effect'. The idea behind Dark Worlds can be split into 4 major steps: Draw, Discard, Summon, Attack. But where beginners get confused is with the Discard phase, the effect of Dark World monsters only go off when discarded by an effect, not a cost. Cards like Morphing Jar, Card Destruction works fine, Snipe Hunter or Raigeki Break does not. So any discard that is needed for the activation of an effect does NOT work.
Another thing to note is that cards such as Necrovalley do not, I repeat, do not affect Dark Worlds in any way (the effects activates 'in' the graveyard therefore its not negated). The effects of Dark World monsters are mandatory; so they cannot miss their timing no matter what. this makes special summoning them quite simple and one less thing to worry about.
Main Cards
Grapha, Dragon Lord of Dark World (Lvl 8, Dark)
You can return 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of the Dark World", to Special Summon this card from your Graveyard. When this card is discarded from the hand to the Graveyard by a card effect, select 1 card your opponent controls and destroy it. If this card was discarded by an opponent's card effect, look at 1 random card in your opponent's hand also. If that card is a monster, you can Special Summon it to your side of the field.
The boss in the deck, easily summoned from the grave by just returning one dark world monster from the field to the hand. While is discard effect; destroy 1 card your opponent controls isn't bad... not bad at all. While the second effect isn't use as often, when it is it disrupts the opponent's plays.
Snoww, Unlight of Dark World (lvl 4, Dark)
If this card is discarded by a card effect from the hand to the Graveyard, add 1 "Dark World" Card from your deck to your hand. If this card is discarded by an opponent's card effect, you can also select 1 monster in your opponent's Graveyard and Special Summon it to your field in face-up Defense Position.
This gives Dark World decks consistency, it's the toolbox of Dark World decks. It doesn't only search monsters when its discarded, it can search any Dark World spell; such as Gates or Dark World Dealings. She is also a 2000 beater with Gates of the Dark World out which is enough to make her Virus fodder as well.
Broww, Huntsman of Dark World (lvl 3, Dark)
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
This is our main draw engine. It is also summon-able by Tour Guide from the Underworld, which gives instant access to any Grapha you have in your grave.
Dark World Dealings (normal spell)
Each player draws 1 card. Then each player discards 1 card.
Very nice card, gives access to all effects of Dark World monsters discarded. Only downside is allowing your opponent to draw as well but when played right it will bring you massive advantages.
The Gates of Dark World (field spell)
Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn, you can banish 1 Fiend-Type monster from your Graveyard to discard 1 Fiend-Type monster, then draw 1 card.
Do you really need me to explain this guys? I will anyway, this card gives Dark Worlds a consistent draw/discard engine and also creates more Deck Devastation fodder. By the way, if you activate a new The Gates of Dark World over your current one, you can bypass the once per turn clause.
Other Cards
Tour Guide from the Underworld
Beiige, Vanguard of Dark World
Trance Archfiend
Fabled Raven
Card Destruction
Allure of Darkness
Foolish Burial
Dragged Down into the Grave
Deck Devastation Virus
Mind Crush
Draw Cards (Reckless Greed, One day of Peace, Upstart Goblin)
Virus (DDV, EEV)
Pot of Duality
Dark Smog
Deck Skeleton
There are two main ways to go with Dark Worlds: Dark World Turbo or Trance Dark World. The deck I prefer is Turbo but I'll make a basic skeleton for you guys to see the difference.
Dark World Turbo:
3 x Grapha
3 x Broww
3 x Snoww
2 x Tour guide of the Underworld
1 x Belige
3 x Dragged Down to the Grave
3 x The Gates of Dark World
3 x Dark World Dealings
3 x Upstart Goblin
1 x Allure of Darkness
1 x Card Destruction
3 x Reckless Greed
Trance Dark World
3 x Grapha
2 x Sillva
2 x Goldd
3 x Broww
3 x Snoww
2 x Beiige
3 x Trance Archfiend
3 x Dragged Down into the Grave
3 x The Gates of Dark World
3 x Dark World Dealings
1 x Allure of Darkness
1 x Card Destruction
Weakness
Like all decks Dark World has its weaknesses. Dark World's require its monsters to be discarded to the graveyard to activate its effects, therefore, removal cards totally kill the deck (Macro Cosmos, Dimensional Fissure, Banisher of the Radiance, D.D. Crow etc). Imperial Iron Wall can fight against these cards but whether it's worth using is up to the duelist. Another major weakness is mirror matches, when most Dark World cards are discarded by the opponent's card effect they gain additional effects; this will cause you to lose the duel.
Side Deck Cards: (a few examples)
Consecrated Light
Shadow-Imprisoning Mirror
Debunk
Vanity's Fiend
Macro Cosmos
Dark World are a powerful deck, no question about that. But with the proper siding it really shouldn't be too hard in a match duel. Anything you think I missed, could explain more, or am just wrong about post and let's discuss. Next one I'll make will be Hero, until then have fun!