Match 1
Madolche vs Battlin' Boxers 1:2 - 8/10 points
Performance: 16/20 points
Duel 1: no missplay (your second last turn is where you could've used Gunman to finish the duel, if you had him).
Duel 2: no missplays, you just ended up having a dead hand.
Duel 3: this time I got the dead hand. There wasn't a single thing I could do that entire duel untill it was already too late. 3 Messengelato sucks
Deck: 12/20 points
Gorz with that many equip cards (and an ever lasting Yoke) isn't a good card to have as it will usually be dead. Cyber Gymnast is a very interesting tech but I doubt it'll work well a lot. Same goes for Marauding Captain and Command Knight. Though they're interesting, I doubt they're good enough to run over more traps or Tour Guide (which is faster anyway). Lightning Vortex isn't worth it when you can also run another MST.
As for the extra deck, I'd run only one Cestus, not three. Same goes for the Barian version, just run 1. You will hardly summon two in a single match and it's usually better to keep Yoke on the field. 3 Zenmaines is overkill, if you want to run level three at all, run Tour Guide over Marauding. And not 3 Zenmaines, but just 1. Add a Leviair and a Leviathan Dragon. Utopia Ray isn't good either. You're missing essential cards like Gagaga Gunman, Maestroke, Blackship, etc.
Match 2
Six Samurai vs Zombie World 2:0 - 0/10 points
Performance: 17/20 points
Duel 1: You couldn't do much by turn 9, but I would've tried to summon Utopia. He's an effective staller. Going for Red-Eyes Zombie Dragon was a very big risk.
Duel 2: turn 7, it would be better to try and crash with Pyramid Turtle to get another Red-Eyes Zombie Dragon. This way you have 2 big beaters.
Duel 3: N/A
Deck: 14/20 points
Dark Trap Hole isn't good enough, run another trap instead. Swift Scarecrow isn't needed when you can summon a monster almost every turn.
Your extra needs a lot of work again. Take out all the double copies (and triple copies) so you're left with one of each. Take out Ray as it's not good. Add cards like Gunman, Shock Master, Maestroke, Key Beetle, etc.
Total: 67/100
Bonus:
Attitude: +2
Different decks: +3
Grand total points scored: 72/100
You've been placed in
Slifer Red. Improve that extra deck of yours and you'll be in Ra Yellow. Remember, it's important to have diversity so you can create a lot of plays. You have a lot of potential.