Goat Control'He did not just post Goat Control'
Yes! I did!
Well, this isn't Goat Control in the traditional sense (obviously), but in some aspects you could argue that it is faster than the old version.
It is a shame that we can't get the Thousand Eyes Restrict out, and I would've loved to add in a Magician of Faith but... anyway, this will do.
I wouldn't consider this deck competitive, however it IS more than capable of shutting down most decks in the meta. After quite some intensive testing I came to the conclusion that unless you get OTK'd within the first 3 turns (which isn't that rare), you can generally seal the game.
Now before I start I will discuss some of the card choices that might confuse some:
Cyber Valley: Great combos with Mind Control and Scapegoat for draws
Forbidden Garmet: An out to effect monsters and Veiler (time it right)
Token Sundae: Can be used with the monster attached with Relinquished and Scapegoat, which is at a nice 3
Now those that deserved a place but I couldn't fit it in:
Destiny Hero Plasma: Easy summon with 3 Scapegoat
Secret Village of the Spellcasters: Total Lockdown
I could explain more about how the deck works but I'm pretty sure you guys will all understand once you see it: Focuses on draw power and summoning Relinquished with Djinn, which stops all special summons.
It won't be very competitive, but it is very fun to play and might be able to surprise quite a few decks in the competitive scene.
Have fun