Match Duel #1: Chaos Agent vs Six Samurai
8/10 points
Deck Construction: 14/20 points
Performance: 16/20 points
Notes:There are some card choices that struck me: not running any Six Samurai United, only 1 Dojo (if you run Dojo consider Spirit of the Six Sam as well). No Elder, Eccentricity etc: this is the old 'ygo3' Six Samurai build. Now there are different strategies for Six Samurai and cards like Triple Impact, Scarecrow, Cunning isn't needed.
Game 1:
Setting Mizuho when you could've summoned that, then Grandmaster to run over my Raioh.
Not using Chancellor's effect (not a big misplay but you could've used it on my Gachi or attack my facedown rather than just ending turn after wasting a summon on Kizan).
Game 3:
Sacrificing Hand rather than Kamon. Nice top deck to win you the game from 50 LP btw.
Replays:http://www.sendspace.com/filegroup/YLUpcVyd9cuQBRn04%2Fw9E1dGNO8L%2F2ikMatch Duel #2: T.G. Stun vs Malefic
0/10
Deck Construction: 12/20 points
Performance: 14/20 points
Notes:Pure Malefic deck + 3 Warwolf, 3 Alexandrite. Why not 3 Raioh, 3 Doomcaliber for better stun? Or if you want Normals, why not Rescue Rabbit? In general pure Malefics don't work well.
Replays:http://www.sendspace.com/filegroup/LF3diUtr%2FLx0SMxJs8wbhgDifferent Decks: 3/3
Attitude: 2/2
Total: 59/100
You are in the
Slifer Red Dorm.
Tester DP Transferred