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Yubel


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PostSubject: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 9:38 pm
Agent deck 30vc2u1

If there is any suggestions you would like to make post below.


Monsters:

X3 mystical shine ball
X2 archlord Kristya
X3 master hyperion
x1 gorz the emissary of darkness
x1 honest
x3 the agent of creation- Venus
x2 tour guide from the underworld
x1 Sangan
x2 Card trooper
x2 the agent of mystery - Earth
x2 Herald of orange light
Spells:

x1 heavy storm
x1 dark hole
x1 monster reborn
x1 Creature swap
x1 Mind control
x3 mystical space typhoon

Traps:

X2 bottomless trap hole
X2 torrential tribute
x2 solemn warning
x1 solemn judgment
x1 starlight road
x2 Call of the hauned

Extra: (You may want to edit it)

x1 Mist wurm
x1 stardust dragon
x1 scrap dragon
x1 black rose dragon
x1 T.G. Hyper librarian
x1 ally of justice catastor
x1 armory arm

x1 acid golem
x1 Temempo the percussion djinn
x1 leviathan dragon
x1 leviair the sea dragon
x1 wind-up zenmaines
x1 daigusto phoenix
x1 Dark mist
x1 gachi gachi gantestu


Last edited by Yubel on Thu Feb 21, 2013 6:17 pm; edited 11 times in total
Salik


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PostSubject: Re: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 9:54 pm
you need 2 heralds in there and atleast 2 call of the haunted if ur gonna run 2 kristya.. id say cut the tourbus and mirror forces.. no need for POA as u will be removing cards for hyperion.
Yubel


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PostSubject: Re: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 9:59 pm
Salik wrote:
you need 2 heralds in there and atleast 2 call of the haunted if ur gonna run 2 kristya.. id say cut the tourbus and mirror forces.. no need for POA as u will be removing cards for hyperion.

Changes made.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 10:27 pm
maybe also cut the pods for 1 creature swap and 1 mind control, and personally id cut the SLR for a lance.. but thats just me, i always try tech 1 lance in my decks.
Yubel


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PostSubject: Re: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 10:54 pm
Salik wrote:
maybe also cut the pods for 1 creature swap and 1 mind control, and personally id cut the SLR for a lance.. but thats just me, i always try tech 1 lance in my decks.

I personally think keeping the POD'S would be a good idea, If more people suggest we should make changes to it i will.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 10:57 pm
wel its up to you, its just out side of turn 1, i dont see pod as a live draw as agents can special summon every turn... and mind control helps as u can literally synchro in all the levels from 4 to 8 with earth/herald and what ever ur opponent has and creature swap is for when u draw shine balls.. just summon and swap them off for whatever ur opponent has...
Yubel


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PostSubject: Re: Agent deck   Agent deck Icon_m11Sun Feb 17, 2013 10:59 pm
Salik wrote:
wel its up to you, its just out side of turn 1, i dont see pod as a live draw as agents can special summon every turn... and mind control helps as u can literally synchro in all the levels from 4 to 8 with earth/herald and what ever ur opponent has and creature swap is for when u draw shine balls.. just summon and swap them off for whatever ur opponent has...

Goodpoints, Changes made for pot of duality's
I think keeping starlight road is a good idea.
Facial_Hair


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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 4:59 pm
If you're not running Dark Mist, my suggestion to you is to remove a Shineball. Two should suffice. I suggest adding in Jupiter, because he does help out with Kristya (fixes the grave up).

1 Creature swap is too little, I'd take it out for another Herald or even BLS just for field presence.

IMO Mind Control is a little Situational for overlaying, but there's always synchros so you can keep it.

Do take out Grenosaurus and put in Scrap Dragon (Reborn veiler or something with mind control) or put in Giga-Brilliant.

Librarian won't be as consistent as this deck won't necessarily synchro a lot. Take that out for Tentempo the Symphony Djinn or something like that. It's good against Zen or Gachi
Austin


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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 5:37 pm
maybe -1 MST and add a BLS
Yubel


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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 6:07 pm
mouzou wrote:
maybe -1 MST and add a BLS

I think it's wise to maximize the amount of MST in a deck like this. And there are only 3/4 dark monsters in this deck so it would be hard getting BLS out
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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 6:19 pm
In chaos agents all people run are gorz, TGU and sangan, and BLS works fine. You also have card trooper. Not only that, but BLS and his summoning conditions could fix your grave up for Kristya
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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 6:20 pm
Facial_Hair wrote:
In chaos agents all people run are gorz, TGU and sangan, and BLS works fine. You also have card trooper. Not only that, but BLS and his summoning conditions could fix your grave up for Kristya

They run x2 Tragodia also, Hmm let me figure something out and see if i can put it in
We already have 5 Monsters which need special summoning conditions (Archlord Kristya's and Master hyperion's)
I think keeping 6 monsters with special summoning conditions would be a bad idea.


Last edited by Yubel on Mon Feb 18, 2013 8:30 pm; edited 1 time in total
Facial_Hair


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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 6:20 pm
Either trag or gorz. I run gorz because IMO it's the better choice.
NickV


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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 6:38 pm
Gorz with coth and starlight?^
Yubel


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PostSubject: Re: Agent deck   Agent deck Icon_m11Mon Feb 18, 2013 8:26 pm
NickV wrote:
Gorz with coth and starlight?^

Callofthehaunted will be useful with cardtropper's ability being able to bring back Kristya from graveyard or Master hyperion
Gorz is good being able to take down opponents monster
Starlight road has saved my monsters and my backrow many times.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Tue Feb 19, 2013 4:40 pm
NickV wrote:
Gorz with coth and starlight?^
Dude, it just works lol. Don't mess with the balance of weirdness of a deck.

But seriously, CotH usually gets off the field before Gorz becomes dead. Usually by heavy or simply by being destroyed.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Tue Feb 19, 2013 4:41 pm
NickV wrote:
Gorz with coth and starlight?^
Dude, it just works lol. Don't mess with the balance of weirdness of a deck.

But seriously, CotH usually gets off the field before Gorz becomes dead. Usually by heavy or simply by being destroyed.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Tue Feb 19, 2013 5:14 pm
Facial_Hair wrote:
NickV wrote:
Gorz with coth and starlight?^
Dude, it just works lol. Don't mess with the balance of weirdness of a deck.

But seriously, CotH usually gets off the field before Gorz becomes dead. Usually by heavy or simply by being destroyed.
Hmm I'll try to see if i can put in another starlight road, I am having the same problem sometimes with dark hole or heavy storm.

Try -1 Mind control +1 starlight road and see how it goes. I myself will be currently testing it.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Thu Feb 21, 2013 4:23 am
Just an Idea, you could mix it with some T.G.'s, it is:

Have T.G. Striker to get a HUGE range of Synchros with it + Venus or wte, could even make Gachi + Armory Arm with the last shine ball and go all "Super Venus" and sh-, in this case running Scrap Dragon on the extra would be a good idea too.

Running T.G. Warwolf would allow you to make a rank 3 with venus as you summon your shine balls, so you could use every resource on the field instead of leaving venus as it is, it would probally allow you to go for rank 3's more often.

And just some cards that could fit nicely the extra deck.
- Temtempo
- Dark Mist
- Scrap Dragon

With T.G.'s
- T.G. Wonder Magician
- Mist Wurm (if the opponent doens't have 3 cards that you wanna bounce on the field, you can even wait him to get they on the field using Wonder Magician lol)

With Warwolf the deck potential to use Chaos Monsters increase, so BLS/Chaos Sorcerer aren't really out of hand, however with that many Backrow, I'd preffer Tragoedia over Gorz, but I guess Gorz can work well too if you have control of what you set.

Well Good luck with the deck, and let me know what you think about these ideas.
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PostSubject: Re: Agent deck   Agent deck Icon_m11Thu Feb 21, 2013 6:08 pm
Okkiru wrote:
Just an Idea, you could mix it with some T.G.'s, it is:

Have T.G. Striker to get a HUGE range of Synchros with it + Venus or wte, could even make Gachi + Armory Arm with the last shine ball and go all "Super Venus" and sh-, in this case running Scrap Dragon on the extra would be a good idea too.

Running T.G. Warwolf would allow you to make a rank 3 with venus as you summon your shine balls, so you could use every resource on the field instead of leaving venus as it is, it would probally allow you to go for rank 3's more often.

And just some cards that could fit nicely the extra deck.
- Temtempo
- Dark Mist
- Scrap Dragon

With T.G.'s
- T.G. Wonder Magician
- Mist Wurm (if the opponent doens't have 3 cards that you wanna bounce on the field, you can even wait him to get they on the field using Wonder Magician lol)

With Warwolf the deck potential to use Chaos Monsters increase, so BLS/Chaos Sorcerer aren't really out of hand, however with that many Backrow, I'd preffer Tragoedia over Gorz, but I guess Gorz can work well too if you have control of what you set.

Well Good luck with the deck, and let me know what you think about these ideas.

I have updated the extra deck.
I really do not see any space for T.G. and I think it would be a bad idea (On my point of view)
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PostSubject: Re: Agent deck   Agent deck Icon_m11Tue Feb 26, 2013 2:32 am
Well, considering the new Banlist you should probally already start to think what you will do with the free space, since Sangan will be banned and Solemn Warning will be at 1, you will have to replace it with another 2 cards. If you decide to replace Solemn with a spell/monster I don't see a reason to run 2 Starlight Roads, Mainly when running only 1 Stardust Dragon, so maybe consider another Herald or add Tragoedia + BLS I guess?

However, I think COTH is just too good for Agent decks, so maybe replacing the banned Solemn by a third COTH would be a intressing choice.
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