Match 1: Blackwing vs. Malefic
Match Score: 0/10
Deck Construction: 2/20
Performance: 16/20
Comments:
Game 1: The problems you had here weren't that much associated with how you play, but problems with your deck. Gorz sat stuck in your hand, Big Bang Shot banished your Malef. SD.
Game 2: Ditto to first sentence.
Match 2: T.G. Stun vs. Malefic
Match Score: 0/10
Deck Construction: 2/20
Performance: 13/20
Comments:
Game 1: This played out similarly to the first match, but continued much further on because of a misplay of mine. Eventually you came to be able to sit on a Malefic paradox dragon, and would've continued to had you not run into my Dimensional Prison until you had protection or a resource to fall back on.
Game 2: You had dead hands and dead draws.
Deck: Needs many changes. A huge element of luck involved. You run 3 Rainbow Dragon that may potentially draw dead before you draw the malefic version, and you don't run any method to return it back. The only way you compensate for the single attack a turn is by running big bang shot, which due to lack of protection makes your malefic monster susceptible to backrow hate. You run no monsters that can be normal summoned. You run Gorz when you will probably have your field spells active so often. You run 3 Seal of Oricalchos even though you may activate only one per turn. You use card destruction, even though Dark Worlds are still played by many. You run too many draw cards which don't further your deck. This list has become too long.
Replays:
http://www.sendspace.com/filegroup/pGakD0Uyu1oeuA73HoReNTGnIpHwXkGCAttitude: 2/2
Different Decks: 0/3
You scored 35/100, you are to remain in
Slifer Red.