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 Hitaru's Jurrac lecture

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Hitaru_San


Hitaru_San


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PostSubject: Hitaru's Jurrac lecture   Hitaru's Jurrac lecture Icon_m11Mon Dec 24, 2012 8:49 pm
Yo, Hitaru here discussing my favourite archetype, Jurracs.

I'm very passionate when it comes to seeing this archetype get play and i raised myself with a very positive win / lose ration on YO3 using a budget version of this deck.

In this thread i will be showing the 3 main ways that people can use Jurracs as the main play of the deck:


Hitaru's Jurrac lecture Flamvell_Jurracs

The above deckbuild is called flamvell Jurrac. This is in no way the only way to blend jurracs and flamvell, it is simply put together in the way i find to be the most consistent.

The only reason this deck is able to happen is thanks to all jurracs being fire type monsters, meaning that jurrac aoelo, who has 200 def points, can be summoned by rekindling. The idea behind the deck is to keep hitting the oponent with beatsticks such as guaiba and firedog, both of which can search the deck AND bring out the much needed aeolo's, which makes the deck thin enough to make the chances of pulling one of the all important rekindlings much higher.

Rekindling in this deck can make absolutely anything possible with aeolo's in the grave and enough jurracs or flamvells. As Aeolo has the ability to tribute himself to summon a lv4 or lower jurrac from your grave, an average rekindling play in this deck will summon flamvell firedog and magician, allowing you to go into scrap dragon or stardust, and 2 or more aeolo's, allowing you to tribute themselves to summon 2 lv4 jurrac monsters, which go straight into laggia or dolkka, take your pick.

The thing that makes jurracs stand better than solid flamvells is the ability to consistantly recruit. You will almost always have either guaiba or firedog in your hand in order to beat something down and pull out a tuner from your deck. Since both firedog and guaiba have the ability to summon aeolo, they in theory have the ability to summon any jurrac from your graveyard other than herra, meaning that you can easily attack into a careless enemy with a full field that has left a weak monster laying around, summon dino, a 3 star tuner and black rose them on the spot.

Also notable is the use of smashing ground and kinka-byo in this deck, these are key players as they make the deck play out strongly without even needing the rekindlings. kinka-byo allows you to summon aeolo from the graveyard when you normal summon it and then at the end of the turn kinka-byo returns to your hand. not only does this mean an easy formula synchron in an attempt to get shooting star, but it also means that i am never losing cards in my hand when i normal summon. This is where smashing ground comes in. We've all lost once or twice against gadget decks just because we had our monsters destroyed by smashing ground and then gotten beaten down by their infinate gadget advantage. Well kinka-byo offers this exact same advantage, while the oponent can run out of monsters, the jurrac player will always have one they can summon. more to the point, every time you summon a jurrac using aeolo in this way, should it be in defence position, you also allow yourself to summon a free herra from your hand or graveyard every single time. Pretty sweet, no? It's also worth noting that flamvell poun can search out aoelo, firedog, magician AND kinka-byo.

Hitaru's Jurrac lecture Jurrac_tool_dragon

The above deck is what i call Jurrac Tool Dragon

This is a much less consistent but extremely fun deck to play. the premise is simple, you special summon inferno and spirit of fire using your dead jurracs, and normal summon one of the level 3 tuner jurracs from your hand in order to make power tool dragon. You can also use guaiba and summon dino and monoloph for the same effect.

Hitaru's Jurrac lecture Solid_jurracs

The above deck is what i call Solid Jurrac, reason is obvious.

This is the much more basic way of playing jurracs, you weaken their monsters and make yours stronger with solidarity and burden of the mighty, and you beat them down to win. I shouldn't need to explain. However it is worth noting that this is where jurrac giganoto can really see play, with his ability to bring a HUGE buff to not only himself, but all other jurrac on the field with him he is far from a light beater. The same applies for jurrac monolph, not only is he a 3 star tuner beatstick with a base atk of 1500, but his effect allows him to attack EVERY monster the oponent controlls once each. This means he can pretty much clear the field by himself with a solidarity active, it's a joke.


Last edited by Hitaru_San on Tue Dec 25, 2012 12:05 am; edited 1 time in total
Blackbeard


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PostSubject: Re: Hitaru's Jurrac lecture   Hitaru's Jurrac lecture Icon_m11Mon Dec 24, 2012 9:22 pm
thanks for the long article but i cant read it all and just going to say that i think there's no point in using all this monsters like 3 aelo and especially the less known ones. the deck dosent really do anything beside bringing lagigia and dolkka and you should only focus on that to my opinion. so when i'm building jurrac, its only 9 copies of guiba velo and dino. anyway thnks for the efforts.
Hitaru_San


Hitaru_San


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PostSubject: Re: Hitaru's Jurrac lecture   Hitaru's Jurrac lecture Icon_m11Tue Dec 25, 2012 12:03 am
Yeaaah you kind of have to read it to see why i would use them, il change the layout to make it easier to read
drago1407


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PostSubject: Re: Hitaru's Jurrac lecture   Hitaru's Jurrac lecture Icon_m11Sun Jan 06, 2013 7:43 pm
hey umm could you give deck lists i figured out most of it but there are cards i cant specifically the side deck on the flamvell
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PostSubject: Re: Hitaru's Jurrac lecture   Hitaru's Jurrac lecture Icon_m11
 

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