Match 1X-Sabers vs. Infernity 2:0 0/10 points
Performance: 11/20 points
Duel 1: You started the duel with a lot of monsters in hand - not even infernity inferno could get your hand to zero fast enough; a little bit of a tough break there. This allowed me to get Naturia Beast which denied you the option to get Infernity Launcher; your choice to get Infernity Break instead was correct. You tried going for doom dragon but I had the bottomless; next turn when I've used Heavy you chained Transmigration Prophecy - here you've made a mistake - you knew I had Faultroll in hand and should have returned at least my Tuner to the deck instead of choosing your own cards; this led to me summoning a big swarm. As you only drew the SLR next turn this duel was over.
Duel 2: This time your opening hand was more balanced - you went for a special summon of Archfiend but I had veiler to stop its search so you just XYZd into Pearl; and then proceeded to destroy some of my back row cards with Infernity Breaks. (3 breaks in a raw) The problem for you was that you couldn't draw into anything useful for quite a few turns and your archfiend was stuck as a material with no other Infernity monsters in grave. This eventually allowed me to amass resources and brin Gottoms out to finally destroy your Pearl and secure the win.
Deck: 14/20 points
You have a nice base for the deck but I believe you're running too many monsters which can lead to hand clogging as happened in the 1st duel. You can drop 1 or even 2 of the Street Patrol and perhaps one mirage. You have a beetle build here so that adds monsters - if you're up for it you can try the build without them - that's more popular currently and it allows to add more traps in. The Dark Core is a bit random though it does help to get rid of monsters in hand; gold sarcophagus seems a bit slow for this deck - try to find something more consistent to replace it with. For traps - two SLRs seems too much I'd take 1 out and add the 3rd Barrier which is the best card this Archetype has available. Last but not least - you don't have monster reborn in there - so here's the first card that should be added instead of gold sarco; heavy is also missing, I think you should add this as well; always good to have the option to clear the opponent's back row. For traps, also consider adding call of the haunted - it's a major card with the option to summon archfiend from the grave.
Your side deck was just the one heavy storm which is good considering I run a lot of traps. I guess you could also add MSTs if you've got them in your side deck. (If not - then add them)
Replays:
https://dl.dropbox.com/u/90837170/Maria%20-%20Test%20Match%201.zipMatch 2Zombies vs. Relinquished 2:1 - x-o-x - 5/10 points
Performance: 15/20 points
Duel 1: The duel started really slow, both of us didn't have anything big to summon and I had warning for your 1st Ritual spell. I think it was a mistake setting the continuous spell as a bluff when you had Gorz in hand, better keep that option alive. (You later had to ditch gorz with allure since it was basically dead) Also, setting the 2nd roar when one is already down is a bit risky since heavy storm will essentially make one of them dead. After that I attacked a few times with Goblin Zombie - I think you've went for the threatening roars and battle faders too fast - sometimes its better to just take the minor damage and save your resources for later. After I took control with Mist Wurm you top decked a Manju to get relinquished on with the Djinn that prevents special summons - I was left with 350 LP then. All I could do next turn is kill Manju and swap my Z-Master for your relinquished. Here is where you've missed a play - you had my Z-master on your turn and you could special summon my reaper from the grave with its effect. You had a good call with the lance on my relinquished after I've used the TT - that set me back for another turn without special summons. But next turn I had a 2nd TT for your BLS and that was game once I got back my special summons.
Duel 2: Again, nice play with Lance on your Zenmaines when I've tried torrential to try and bate it to destroy one of your own cards on the end phase. Also, after I got DAD to clear your field you got a nice top deck of the ritual spell - I had to solemn it and then you've played BLS. All I could do was get Catastor to kill it, but I was already on 800 LP. Afterwards you've topped the spell again and you had lance against my prison for game. Well played here.
Duel 3: You've opened strong with Relinquised taking my face down reaper. You attacked for a little damage with Manju - but I had torrential when you flipped ryko next turn. Then I took control with Reborn on your relinquished. You managed to hang on enough to get a 2nd relinquished on the field and attach my goblin, however I took care to banish your djinn with book of life earlier so you couldn't block my special summons. Next turn I had heavy to take control for good, also summoning Roach to prevent the potential BLS or Sorcerer play.
Deck: 17/20 points
Interesting Relinquished chaos build; the monster line up looks good. I'm a bit iffy on the continuous spells though - they are somewhat situational and in general these things don't tend to hang around too much on the field - it might be more solid to add the Solemn Brigade or just plain old Prisons instead of them; try playing around with it.
For the extra deck - you just have a lot of multiples there for the rank 3 monsters - try adding a few rank 4 - you have the Manju and you have reborn - you'll never know when the opportunity to go rank 4 would present itself. (And actually taking a look at our first duel you had my Z-master and manju in hand - but no rank 4 in the extra to take advantage of it)
Your side deck was really good - you went into full Relinquished build + added the soul drains.
Replays:
https://dl.dropbox.com/u/90837170/Maria%20-%20Test%20Match%202.zipTotal: 62/100
Bonus:
Attitude: +2
Different decks: +3
Grand total points scored: 67/100
Congratulations, you're advancing to the RA Yellow dorm!
The standard 100 DP should be deducted for re-test.