KingRob's Test ResultsMatch: 0/30
Machina Gadget vs Six Samurai
Match Deck Construction = 9/10 points
Match Performance = 12/20 points
Single: 0/10
Chaos Ninja vs Six Samurai
Single Deck Construction = 9/10 points
Single Performance = 14/20 points
Total = 44/100
Different Decks = -3/3 points
Attitude = 2/2 points
Grand Total = 43
Replayshttp://www.sendspace.com/filegroup/CgPGJApgpX5WurI%2FQ8YruX7FUU5UGvNbNotesNice Six Sam build: the 2 maxx C/Fiendish Chain reminds me of the build that topped YCS.
3 Six Sam United and Dojo on Game 2... oh god the drawing power.
Game 1 Mistakes:
Going into BRD when you had Catastor and Kagemusha on the field while I had nothing.
Returning my Gearframe with Enishi when it was summoned: you should've used it on Fortress when I get it out or during battle phase.
Game 2 Mistakes:
Big misplay: Getting out Shien and Hand out while I had GigantX and Fortress. The normal play will be to use Hand to destroy Fortress (given you had nothing in hand), then attacking GigantX with Shien. What you did was attack Fortress with Shi En, ending up with nothing on the field while I kept my GigantX.
Game 3 Mistakes:
Why not summon Enishi and bounce my monsters? You could've bounced both before I could kill it, instead you just ended turn letting me attack for game.
You are in
Slifer Red dorm.
Tester DP transferred.