Match 1X-Saber vs. Chaos Agents 2:0 - 0/10 points
Performance: 11/20 points
Duel 1: Not sure why you've set the Orange light - a better play would be to synchro summon with Sangan into Catastor and make your BLS live; instead you've attacked with Sangan into prison and then you were stuck with a handful of bosses without any means to summon them.
Duel 2: You've started this one with 3 shine balls in hand - that's not so convenient. Still you had a play after you've summoned Tragoedia - you could take control of my Emmersblade with it - but instead you've summoned Venus and went for a big swarm that couldn't go through that same emmersblade spawning duplicates of itself. Bad call there. After that your zenmaines stalled me for quite a while; you had a nice chance at the end but you were afraid of my bluff back row and didn't summon sorcerer - I took the game on the next turn.
Deck: 17/20 points
You have a pretty decent build. You're a little low on the trap count which can be a problem stopping opponents' plays. I'd recommend you try to add some more traps - Torrentials or the Solemn brigade come to mind, try to play with the balance of the deck to get a good offense/defense ratio going on.
Your side deck of decrees was pretty good considering I ran a lot of traps.
Replays:
https://dl.dropbox.com/u/90837170/duelmaster%20-%20Test%20Match%201.zipMatch 2 Zombies vs. Mermails 2:1 - 0/10 points [Match score is zero due to Abyss Megalo being used]
Performance: 12/20
Duel 1: You played a good control game here - making the right plays with the Divas - I had no answers here.
Duel 2: You made the mistake of summoning Abysslinde with sphere after already using a different Abysslinde the same turn - so it was destroyed without giving you the summon. After that it turned into a really interesting control duel with your Gozen and my Skill Drain; you played fairly well there, maybe just too quick to summon Diva when Skill Drain was active.
Duel 3: You attacked my Pyramid Turtle early on - giving me the option to search Goblin and jump start my combos; in these situations its usually better to just not attack. On turn 9 you decided to go all out, it backfired a little when you didn't play the heavy storm immediately - skill drain negated your megalo. Also, you should have reborned a water monster instead of my Turtle - that was a big misplay which forced you to just nuke everything with BRD and you were left with nothing while I had a full hand to take the game.
Deck: 0/20
No points given due to a banned card being used.
Replays:
https://dl.dropbox.com/u/90837170/duelmaster%20-%20Test%20Match%202.zipTotal: 40/100
Bonus:
Attitude: +2
Different decks: +3
Grand total points scored: 45/100
Too bad you hadn't noticed that Megalo is banned - it cost you a lot of points.
You'll be joining the Slifer Red dorms. Good luck in your next test!