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Darkanen


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PostSubject: New Archetype - War God   New Archetype - War God Icon_m11Sat Mar 16, 2013 7:44 pm
There is new confirmed archetype, called War God. They are based on beast, beast-warrior and winged-beast attribute LIGHT who are mainly use for effect on hand and graveyard. Their style are very cool, and their effect overkill.

New Archetype - War God 300px-WarGodVesselMurakumo-JOTL-JP-OP

War God Vessel - Murakumo

Attribute LIGHT LIGHT
Types Beast/Effect
Level 4
ATK/DEF 1600/900
Card effect types Ignition
Card descriptions
If you control a "War God" Beast-Warrior-Type monster: You can banish this card from your Graveyard to target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "War God Arms - Murakumo" once per turn.

New Archetype - War God 300px-WarGodYamato-JOTL-JP-OP

War God - Yamato

Attribute LIGHT LIGHT
Types Beast-Warrior/Effect
Level 4
ATK/DEF 1800/200
Card effect types Trigger, Condition
Card descriptions
Once per turn, during your End Phase: You can add 1 "War God" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 face-up "War God - Yamato".

New Archetype - War God 300px-WarGodVesselHetsuka-JOTL-JP-OP

War God Vessel - Hetsuka

Attribute LIGHT LIGHT
Types Beast/Effect
Level 4
ATK/DEF 1700/1200
Card effect types Quick
Card descriptions
During either player's turn, when a face-up "War God" monster you control is targeted by a card effect: You can banish this card from your Graveyard; negate that effect.

New Archetype - War God 300px-WarGodVesselTaruta-JOTL-JP-OP

War God Vessel - Taruta

Attribute LIGHT LIGHT
Types Beast/Effect
Level 4
ATK/DEF 1100/2000
Card effect types Continuous
Card descriptions
Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.

New Archetype - War God 300px-WarGodArmsHabakiri-JOTL-JP-OP

War God Vessel - Habakiri

Attribute LIGHT LIGHT
Types Winged Beast/Effect
Level 4
ATK/DEF 1600/300
Card effect types Quick
Card descriptions
During damage calculation, when a "War God" Beast-Warrior-Type monster you control battles: You can send this card from your hand to the Graveyard; the original ATK of your battling monster is doubled during damage calculation only.

New Archetype - War God 300px-WarGodVesselOrochi-JOTL-JP-OP

War God Vessel - Orochi

Attribute LIGHT LIGHT
Types Winged-Beast/Effect
Level 4
ATK/DEF 1700/500
Card effect types Ignition
Card descriptions
During your Main Phase 1: You can send this card from your hand to the Graveyard to target 1 "War God" monster you control; that target can attack your opponent directly this turn.

New Archetype - War God 300px-WarGodEmperorSusanoo-JOTL-JP-OP

War God Emperor - Susanoo

Attribute LIGHT LIGHT
Types Beast-Warrior/Xyz/Effect
Rank 4 Rank
ATK/DEF 2400/1600
Materials 2 Level 4 "War God"
monsters
Card effect types Continuous, Ignition, Condition
Card descriptions
2 Level 4 "War God" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; either add 1 "War God" monster from your Deck to your hand, or send 1 "War God" monster from your Deck to the Graveyard . You can only control 1 face-up "War God Emperor - Susanoo".

And it's not all!!

New Archetype - War God 300px-WarGodAdvent-JOTL-JP-OP[img][/img]

War God Advent

Type Spell Card SPELL
Property Normal Normal
Card effect types Activation Requirement, Effect, Condition
Card descriptions
If your opponent controls a monster and you control no monsters: Target 1 "War God" monster in your Graveyard and 1 of your banished "War God" monsters; Special Summon both those targets. They cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.

New Archetype - War God 300px-BujinAppear-JOTL-JP-OP

Sword-Manifesting War God

Type Trap Card TRAP
Property Normal Normal
Card descriptions
Activate 1 of these effects;
● Add 1 "War God" monster from your Graveyard to your hand.
● Return 1 of your banished "War God" monsters to the Graveyard.

New Archetype - War God 300px-WarGodPursue-JOTL-JP-OP

War God End

Type Trap Card TRAP
Property Normal Normal
Card descriptions
Tribute 1 Beast-Warrior-Type "War God" monster, then target 1 "War God" monster with a different name than the Tributed monster in your Graveyard; Special Summon that target.

They are too cool. Leave a comment Very Happy

P.S. This deck as passionate my friend, Superyoshi14. Razz
Yubel


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sat Mar 16, 2013 7:56 pm
God damn you konami! >___<
Pyro


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sat Mar 16, 2013 8:03 pm
wow this looks very good. cant wait until they are out!
superyoshi14


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sat Mar 16, 2013 8:15 pm
God bless Konami for this deck
Decato


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 2:03 am
Welcome to the world of... broken


Last edited by Decato on Sun Mar 17, 2013 3:13 am; edited 1 time in total
TheAmazonGirl


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 2:54 am
Wow... This has got to be the most broken deck I have ever seen in the whole game. Just way too over powered...
Goddess Of War


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 3:42 am
just when you think konami cant do any worse they prove us wrong
Kenshi


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 4:04 am
lol you guys who are saying this is broken, are you serious or are you that bad? i know it is tradition to overhype unreleased cards but please don't follow the trend...

rather than using an LS engine to rely on chance to mill Hetsuka and Murakumo, a control build using Tenki, some other Beast-Warriors (FF Bear, Tengu) and Horn of the Phantom Beast (all except Habakiri and Orochi are targets) would be better imo. that way Hetsuka and Murakumo will go into the grave during the flow of battle whilst putting pressure on the opponent and the deck would be less vulnerable, more consistent and more flexible.

War God End, Orochi and Taruta are currently bad. Susanoo is just awesome and probably the only reason I'd consider using this deck... that with Hetsuka and Murakumo should make for some fun shenanigans.

skeleton:

3 Yamato
3 Murakumo
2 Hetsuka
2 Habakiri
1 Honest
2 Tengu
2 FF Bear

2 Advent
3 Tenki
2 Duality
1 Foolish

2/3 Horn
1 Sword
Decato


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 4:34 am
Its not broken by itself but if you consider the firefist support now. Dont forget that nearly all newly released archtypes at the start are normally average (firefist without chicken etc). For the first few cards of the archetype this is pretty broken to me.

Btw god the art of susanno ♥
Kenshi


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 5:10 am
Decato wrote:
Its not broken by itself but if you consider the firefist support now. Dont forget that nearly all newly released archtypes at the start are normally average (firefist without chicken etc). For the first few cards of the archetype this is pretty broken to me.

Btw god the art of susanno ♥

That's assuming War Gods will get more support. If they get any more I'd wager that it'd be pretty generic since I've read that Susanoo's armor is fully completed by the Bujinki (War God Vassels) that are in the set.

Having multiple Honests is nice but Habakiri is restricted to Yamato and Susanoo, the latter being pretty slow and quite difficult to get out considering there is no War God you can SS from the grave or hand; if it was from the hand then you'd be facing hand advantage problems. Sure there is Advent but that requires too much setup to be considering "omg brokes".
Decato


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 5:31 pm
We will get new support: we can't use Yamato's effect because we don't have other War Gods: which means we will get more War Gods.

Or it is just bugged :p

NVM: It was bugged, you have to use it on main phase..
Darkanen


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 7:22 pm
Em... wait, the effect of Yamato can target the Vessel, guys!

You add Habakiri then you send Hetsuka from your hand to the graveyard. Also, you can use the effects of the Vessels even if you control a Vessel on the field. They are still War God!
Kenshi


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 9:53 pm
Darkanen wrote:
Em... wait, the effect of Yamato can target the Vessel, guys!

You add Habakiri then you send Hetsuka from your hand to the graveyard. Also, you can use the effects of the Vessels even if you control a Vessel on the field. They are still War God!

We didn't say that Vassals aren't War Gods.

edit - just read what Decato said. i can't speak for him but i certainly didn't say that
[KDAp]OneTrackMind


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PostSubject: Re: New Archetype - War God   New Archetype - War God Icon_m11Sun Mar 17, 2013 11:10 pm
I think the best support for this would be Lightrays.
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New Archetype - War God

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