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Valkyra


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PostSubject: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Fri Nov 09, 2012 4:02 pm
First topic message reminder :

After a bit of playtesting myself, I decided to write a Deck Guide about Galaxy Photons because they're better than I initially thought. They're no Tier 1 Deck, but they have enough power to stand up against the current meta decks.


Key Monsters

Galaxy-Eyes Photon Dragon
Galaxy Photon Guide - Page 2 300px-GalaxyEyesPhotonDragon-PHSW-EN-UR-1E
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You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Xyz Material the Xyz Monster had when it was banished.

Let's start with the very first Galaxy/Photon card that was released. It is also the main card in this Deck which most of your plays will resolve around. It cannot be destroyed by battle unless your opponent has a card like Skill Drain or Light-Imprisoning Mirror face-up. The 3000 ATK is big, but when you attack a facedown monster with this card, you can banish it and clear the path for your other monsters, which is what you'll most often use this card for. Even though you CAN Special Summon this card by Tributing 2 monsters with 2000 or more attack, it is highly advised not to do that. You will have plenty of ways to bring this card to the field, so don't be tempted to -2 yourself to summon this card. It can also become a "meatshield" when you need to draw your cards. Be wary that this card has the same weakness that Stardust Dragon/Assault Mode has: when your opponent lures its effect, you can be wide-open to a direct attack and possibly even OTK.
Always run 3.


Galaxy Knight
Galaxy Photon Guide - Page 2 300px-GalaxyKnight-DP13-JP-UR
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If you control a face-up "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" (if possible) in your Graveyard; make this card lose 1000 ATK until the End Phase, and if you do, Special Summon that target (if any) in face-up Defense Position.

Our OCG card that really packs the punch this Deck can deliver. By having a Galaxy-Eyes Photon Dragon in your Graveyard, this card becomes a +1 giving you 2 big beaters to the field or it can become an instant Rank 8, which no other card currently in this game can do. Note how this is a Normal Summon and not a Special Summon, so you can still bring this card out even when your opponent is locking you down with cards like Kristya. It's ATK drop only lasts until the End Phase, so even if you don't Xyz with this card, you'll still have an instant 2800 beater on the field. An important thing to keep in mind is that the ATK drop will still occur even if you don't have a target in your Graveyard.
Always run 3.


Galaxy Wizard
Galaxy Photon Guide - Page 2 300px-GalaxyWizard-DP13-JP-SR
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Once per turn: You can increase this card's Level by 4, until the End Phase. You can Tribute this face-up card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".

Another OCG card and this is what sticks the entire Deck together (along with Galaxy Expedition). The fact that this is practically a Normal Summonable Level 8 allows for yet again easy Rank 8 Xyz options but it can also instantly meet Galaxy Expedition's conditions. It is also your main search card that doesn't have any kind of restrictions. It can grab both monsters and spells/traps, which only a few other search cards can do. It cannot grab a copy of itself, but that is undesirable anyway, most of the time you will be grabbing Galaxy Expedition or you will grab Galaxy-Eyes Photon Dragon (if you have a Trade-In). Really straightforward and really powerful.
Always run 3.


Photon Thrasher
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.

Thrasher sets up instant Galaxy Knight plays and is a solid 2100 beater to run over Rai-Oh (which can be a thorn in the eye for Galaxy Wizard). Even if the opponent negates its summon with Rai-Oh (which they most likely would unless they have backrow), you still have your Normal Summon for Galaxy Wizard or other cards. Also allows the deck to make Rank 4 Xyz Summons which can be lifesavers.
Run 2-3.

Honest
Galaxy Photon Guide - Page 2 300px-Honest-DT07-EN-DRPR-DT
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During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

This is a Light-based Deck. 'Nuff said.
Always run 1.


Key Spells

Galaxy Expedition
Galaxy Photon Guide - Page 2 300px-GalaxyExpedition-DP13-JP-R
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If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn.

Mentioned before in Galaxy Wizard's description, this is your most powerful Spell. You will always summon Galaxy-Eyes Photon Dragon with this, unless you somehow are left without targets. Even if you are forced to summon Galaxy Knight, it still brings an instant Level 8 beater to the field, which sets up plays for both Xyz'ing or an offense for your next turn since Galaxy Knight still has a respectable 2600 DEF. Much like Galaxy Wizard, really straightforward and really powerful.
Always run 3.


Trade-In
Galaxy Photon Guide - Page 2 300px-TradeIn-GLD4-EN-C-LE
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Discard 1 Level 8 monster to draw 2 cards.

Most of you will probably already know this card and its purpose in most Decks. Other than the added speed, this card can also instantly dump a Galaxy-Eyes Photon Dragon in your Graveyard for Galaxy Knight to plus with. Since we have 6 Level 8 monsters, which are searchable too, this card is almost never dead. However, Galaxy Expedition will summon those Level 8's, so you might run out of targets later on in the duel.
Run 2-3.


Key Traps

This Deck doesn't run any Trap cards that are needed to make this strategy work. You can even opt to make a Turbo variant which foregoes the use of Traps completely.


Key Extra Deck cards

Hieratic Sun Dragon Overlord of Heliopolis
Galaxy Photon Guide - Page 2 300px-HieraticSunDragonOverlordofHeliopolis-GAOV-EN-ScR-1E
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2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Your generic Rank 8 Xyz. It is currently the best generic Rank 8 and the one you will be making the most to clear your opponent's field for a direct attack.
Run 1-2.


Radiant Photon Paradios
Galaxy Photon Guide - Page 2 300px-RadiantPhotonParadios-DP13-JP-UR
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2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; the target's ATK becomes 0, and negate its effects. When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Draw 1 card.

A decent Rank 4 monster. The fact that it lowers any kind of ATK to 0 is what Beatdown Decks like these really appreciate. It's ability to negate an effect can also come in handy from time to time. It's also still a "Photon" monster, which allows you to make Galaxy Knight plays. It's 2000 ATK could've been better, but at least it stops your opponent from crashing their Rai-Oh's and Card Troopers into this, which is helpful for this card's survivability. And last but not least, when it's destroyed you get to draw a card. Draws are always nice.
Run 1-2.


Honorable Mentions

Photon Crusher: http://yugioh.wikia.com/wiki/Photon_Crusher
A decent Normal Summonable Beater, although Thunder King Rai-Oh is arguably better. Only run this card if you are scared of opening with too much Galaxy-Eyes Photon Dragons.

Photon Slayer: http://yugioh.wikia.com/wiki/Photon_Slayer
A really powerful monster but it makes the Deck even more combo-reliant. It can be your second Galaxy Knight "activator", but only if your opponent has an Xyz themselves or if you left your field with just Heliopolis. It does allow the Deck to make Rank 5 Xyz Summons, but they would require quite a bit of investment and this Deck doesn't generally need Rank 5 monsters. The fact that it Summons itself in Defense Position is what really hampers its utility, since it only has a measly 1000 DEF.

Photon Satellite: http://yugioh.wikia.com/wiki/Photon_Satellite
Yet another way to make Rank 5s and arguably better than Slayer in doing so. This one doesn't allow you to Normal Summon Galaxy Knight because it is a Normal Summon itself however. And since there are no Rank 5 "Photon" or "Galaxy" monsters, it can not set one up a turn later either.

Photon Sanctuary: http://yugioh.wikia.com/wiki/Photon_Sanctuary
At first sight, this card looks really good. It instantly summons 2 Level 4 Tokens with 2000 ATK and since this Deck mainly consists of Light monsters, it's Summon "restriction" isn't really a restriction at all. Unfortunatly, you can't attack with these Tokens and they are initially summoned into Defense Position, which easily turns them into food for your opponent's monsters, which in turn makes this card merely a semi-decent stall card. If this card could be searched out by Galaxy Wizard, it would be much better and most likely a Deck staple, since it allows you to instantly summon Galaxy-Eyes Photon Dragon if you open Wizard + Photon Dragon. Unfortunatly, you'll have to rely on drawing this card, which really lowers its usefulness.

Accel Light: http://yugioh.wikia.com/wiki/Accel_Light
An "A Hero Lives" without cost? Yes please. Except... it's not. This card's restriction prevents it from doing what caused "A Hero Lives" to become Semi-Limited. The only decent targets are Galaxy Wizard or Photon Thrasher for an attack/damage. Only run this if you want to increase your chances of opening with Galaxy Wizard.

Galaxy Zero: http://yugioh.wikia.com/wiki/Galaxy_Zero
A pretty decent card, since it can Special Summon almost any monster in this Deck. However, the summoned monster cannot activate its effect, which means you can't use Galaxy-Eyes Photon Dragon's "shield" effect and you can't get a search with Wizard. But once this card leaves the field, they can. Since Galaxy Wizard has 0 ATK regardless and Galaxy-Eyes can just banish itself to "reset" its ATK, the downside isn't really a downside. Bringing back Galaxy-Eyes Photon Dragon means you'll still have a "semi-shield", since once your opponent runs over Galaxy-Eyes, this card will save it from being destroyed and then Photon Dragon's effect is live again. Brining back Galaxy Wizard will mean you'll have to destroy this card yourself or hope your opponent only attacks with 1 monster. So far, this card looks pretty great, but unfortunatly Call of the Haunted is better. Only run this card if you don't run Traps.

Lumenize: http://yugioh.wikia.com/wiki/Lumenize
Honest in Trap form. Unfortunatly, it also stops the attack, which means you don't get the 1-for-1 that Honest provides. A really fun card to both protect your monsters and set up for a big push next turn, but a bit gimmicky.

Neo-Galaxy Eyes Photon Dragon: http://yugioh.wikia.com/wiki/Neo_Galaxy-Eyes_Photon_Dragon
An anime-fan's favorite. Unfortunatly, this card just isn't powerful enough to justify that -2. It can win games at times, but more often than not, Heliopolis will be a better choice.

Photon Papilloperative: http://yugioh.wikia.com/wiki/Photon_Papilloperative
A standard Rank 4, but it has the added benefit of being a "Photon" monster for Galaxy Knight. It competes with Paradios however, since they're both a Rank 4.

Number 88: Gimmick Puppet - Destiny Leo: http://yugioh.wikia.com/wiki/Number_88:_Gimmick_Puppet_-_Destiny_Leo
This card's name couldn't have been more suitable, because "gimmick" is exactly what this card is. It only gets an honorable mention because it's an alternative win condition and this Deck has no trouble getting 3 Level 8 monsters on the field.

Adding a Chaos engine
This Deck is perfectly capable of adding a playset of Tour Guide from the Underworld, a Sangan and a Black Luster Soldier - Envoy of the Beginning. Most Light-based Decks that do this will have trouble getting Dark monstes in the graveyard for BLS, but this Deck has 2 solutions. First of all, most Light-based Decks that try to add Tour Guide don't have much Xyz-versatility and especially not in making Dark monsters. This Deck can both make Number 15: Gimmick Puppet - Giant Killer as a Dark Rank 8 and there's a huge list of Dark Rank 4 monsters. Even when all of that fails, you can still ditch BLS for Trade-In, although this should always only be a last resort action. Another added benefit of running a Chaos engine is that this Deck can have cloggy hands at times, at which time a 1-card Rank 3 (most likely Zenmaines) is a lifesaver. Sangan is also the only way to search out Galaxy Wizard (unless you're also running Accel Light) and it can also grab Honest.


Conclusion
This Deck is defenitly a beatdown Deck. Unfortunatly, it also suffers from the same weakness that every other Beatdown Deck has: versatility. Most of your plays are pretty linear and outside different Xyz monsters, this Deck can have trouble responding to threats. In return however, you have a really consistent semi-OTK Deck that can defeat any kind of Deck in mere turns with the right hand or setup.

There's also not a whole lot that people can side against this, which is a huge plus. The biggest counter to this Deck is Torrential Tribute, so be sure to always keep that card in mind when you are making your pushes. Another powerful card against this Deck is Messenger of Peace, which can lock you down if you can't make Heliopolis or get your S/T removal.

The Deck has no trouble Siding, since there's a lot of room for personal tech and meta-call cards. It can also side pretty much any standard Side Deck card, outside Dimensional Fissure (which will ruin your Galaxy Knight and Honest plays). Ironically enough, this Deck doesn't have trouble playing against an opponent's Dimensional Fissure at all, since there's a ton of different ways to summon your Beaters from the Hand or Deck as well.


Well, that's it Smile
I'm not posting a Deck Skeleton, since this Deck is still fairly new and there's a lot of room for debate. The cards that I posted are simply the cards that make this Deck work, so be sure to include those whenever you build a Galaxy Photon Deck!


Last edited by Valkyra on Fri Nov 09, 2012 7:34 pm; edited 1 time in total

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genjutsumaster19


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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Tue Dec 17, 2013 9:05 pm
what do you mean its irrelevant with 1 magic cylinder and mst, do you mean more or less, you can have only 2 magic cylinder per deck, monster reborn is gone, heavy storm is gone, giant trunade gone. Do you have any suggestions?
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Wed Dec 18, 2013 10:06 am
genjutsumaster19 wrote:
what do you mean its irrelevant with 1 magic cylinder and mst, do you mean more or less, you can have only 2 magic cylinder per deck, monster reborn is gone, heavy storm is gone, giant trunade gone.  Do you have any suggestions?

When you post a list it'll be better to post it including extra and side decks too.
But from what you telling I can only conclude that those so called world qualifiers used fun decks at locals lol. Also all other decks you mentioned are far from being in a class you describing them lol. The only suggestion I can offer you is not to use this deck in big events.
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Wed Dec 18, 2013 6:21 pm
I went against amped dragon rulers, brotherhood of fire fist, and spellbook. I used a chaos dragons dck as well where I placed 1st, Ill post it more than likely.
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PostSubject: My deck   Galaxy Photon Guide - Page 2 Icon_m11Wed Dec 18, 2013 8:46 pm
genjutsumaster19 wrote:
I went against amped dragon rulers, brotherhood of fire fist, and spellbook. I used a chaos dragons dck as well where I placed 1st, Ill post it more than likely.

Im typing off the top of my head but I think ill put on every card, but here goes.

monsters
1 red eyes darkness metal
1 black luster soldier eotb
2 lightpulsar d
2 darkflare d
1 chaos sorcerer
1 dark armed dragon
1 galaxy eyes photon dragon
1 gorz
1 tragoedia
2 ryko
2 lyla
1 jain
1 caius
2 tour guide
1 possessed dark soul (SANGAN GONE) (takes lv 3s)
1 tour bus
1 bright star d
1 blackwing gale whirlwind
1 blackwing zephyros
2 eclipse wyvern
1 blaster

spells
1 charge of light brigade
1 pot of benevolence (pot of avarice gone)
1 dark hole
1 forbidden chalice
1 lightning vortex

traps
2 mirror force
1 call of haunted
1 torrential tribute

extra deck
1 number 39
1 number c39
1 void ogre dragon
1 stardust dragon
1 number 17
1 number 61
1 hieratic sun dragon
1 number 107
1 queen dragun djinn
1 starliege paladynamo
1 constellar omega
1 number 20
1 number 30

side deck
1 transmigration break (prevents cards from grave to deck, banishes those madolches)
1 poisonous winds (dragunities???)
1 electric virus
1 ladd
1 swords of revealing light

that's all I remember right now I know I forgot something.....

Anyway, feel free to give me advice

I also want to build a blackwing dragunity deck, I have no phalanx, blizzard far north, kalut the moon shadow, any tips?...
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Wed Dec 18, 2013 10:56 pm
Well if you want to post a decklist I think this would be the place for you to post in as well as getting help for a deck:
http://www.chaosera.org/f23-deck-showcase

Also I think posting on this old thread is called Necro-Bumping (correct me if I am wrong but isn't that against the rules?)
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Dec 19, 2013 3:49 am
Dragoon wrote:
Well if you want to post a decklist I think this would be the place for you to post in as well as getting help for a deck:
http://www.chaosera.org/f23-deck-showcase

Also I think posting on this old thread is called Necro-Bumping (correct me if I am wrong but isn't that against the rules?)

The first and second post he made is fine since it relates to the topic of the thread and this is a guide thread. The third post is completely off-topic and should be removed. Sadly, I don't have mod powers here. However, he did necro-bump this thread: http://www.chaosera.org/t4763-blue-eyes-deck#58338

Finally, that deck is terrible. Morphing Jar and Marshmallon in a Galaxy deck? Photon Trident is bad. Caesar is bad. Gagaga Magician is random. Not maxing Wizard is a huge flaw. It's like you tried to stuff as many different Photon/Galaxy cards because they had "Photon" or "Galaxy" in their name. It's so inefficient and convoluted there are only 3 reasons I can think of that of how you managed to get second in a tournament with "world qualifiers:"

1. You're lying.
2. There were only 2 people in the tournament
3. Your WCQ is terrible and they probably shouldn't hold one for your country.

Now if you're saying they participated in a WCQ and failed miserably, I'd believe you, since I can't reconcile being a world qualifier and losing to a deck like that while running T1/T2 decks. Also, that isn't a "world-level" Chaos Drag deck - I wouldn't even run that in locals - but I won't delve into the details since that would be a really long post.
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Dec 19, 2013 6:43 pm
ChaosSatella wrote:
Dragoon wrote:
Well if you want to post a decklist I think this would be the place for you to post in as well as getting help for a deck:
http://www.chaosera.org/f23-deck-showcase

Also I think posting on this old thread is called Necro-Bumping (correct me if I am wrong but isn't that against the rules?)

The first and second post he made is fine since it relates to the topic of the thread and this is a guide thread. The third post is completely off-topic and should be removed. Sadly, I don't have mod powers here. However, he did necro-bump this thread: http://www.chaosera.org/t4763-blue-eyes-deck#58338

Finally, that deck is terrible. Morphing Jar and Marshmallon in a Galaxy deck? Photon Trident is bad. Caesar is bad. Gagaga Magician is random. Not maxing Wizard is a huge flaw. It's like you tried to stuff as many different Photon/Galaxy cards because they had "Photon" or "Galaxy" in their name. It's so inefficient and convoluted there are only 3 reasons I can think of that of how you managed to get second in a tournament with "world qualifiers:"

1. You're lying.
2. There were only 2 people in the tournament
3. Your WCQ is terrible and they probably shouldn't hold one for your country.

Now if you're saying they participated in a WCQ and failed miserably, I'd believe you, since I can't reconcile being a world qualifier and losing to a deck like that while running T1/T2 decks. Also, that isn't a "world-level" Chaos Drag deck - I wouldn't even run that in locals - but I won't delve into the details since that would be a really long post.

First, photon Caesar gets 2 level 8's out when he is tribute summoned, which is easy by using 1 photon sanctuary.
second, gagaga magician can turn herself into any level between 1 and 8, allowing me to play number 61 with pphoton slasher, turn to level 8 for rank 8 guys.
third, i only have 2 galaxy wizards (and I know basics with him im curious to know whatelse to use him for, other than level 8 and a free galaxy monster)
fourth, I only have 1 galaxy knight
fifth, photon trident is great for many reasons
Its a quick play to be able to use on opponents turn
it gives your photon 700 atk,
when the monster inflicts damage, it destroys a spell or trap
when used right, it can kill an opponents monster, a spell, and keep my creature on the field for xyz summon
finally, this card is used in ALL of the WORLD PHOTON DECKS (LIKE THE PHOTON DRAIN DECK)

These cards work rather well together, as the rest of the "RANDOM CARDS" you mentioned have synergy, and advantages that aren't random
Honest, no explanation needed (I HOPE)
Photon Sabre Tiger deck thinner, and high attack, to summon galaxy eyes (or use with forbidden chalice)
Photon Crusher (2000 atk for galaxy eyes and intimidation)
Rescue rabbit only the coolest rabbit who can summon 2 alexandrite dragon, for galaxy eyes, or for xyz (RANK UP MAGIC NUMERON CODE)
morphing jar replenish hand for setting up a combo
Marshmallon (to buy time as it is a swarm deck, and if a dark hole is used on my xyz, I lose defense, and I will need him to recover

Before I explain rank up magic, here is my extra deck:

2 starliege paladynamo (I only have 2 and I don't have starliege galaxion yet)
1 constellar Omega (immune to spell/traps for 2 turns)
1 constellar hyiades ( works with omega, and can turn foes monster to defense, to kill them)
1 number 39
1 number c39 utopia ray
1 Number c39 utopia ray victory (For Rank Up Magic Numeron Force) (HES ALSO A GAME ENDER)
1 Neo galaxy eyes
1 number 107
1 photon papilloperative
1 number 61
2 hieratic sun dragon overlord of Heliopolis
1 number 17
1 number 20
1 queen dragun djinn

that is my extra deck. I also don't know if I already posted this in this page, but I am trying to make a blue eyes photon deck, I know ive already made a thread about it, Please help.

The deck revolves around summoning blue eyes and galaxy eyes multiple times through azure eyes, maiden with eyes of blue, galaxy knight, and MORE IMPORTANTLY, PLAYING BOTH BLUE EYES ULTIMATE AND NEO GALAXY EYES PHOTON DRAGON

If you can come up with a stronger photon deck from my photon deck, then feel free, and IF YOU STILL FEEL THAT THIS DECK IS FULL OF RANDOM CARDS, THEN AT LEAST TEST IT BEFORE YOU CRITICIZE AND SAY IT SUCKS.

AND I wasn't lying about the tournament competition, as I did use this deck, and I was facing guys that were placed in the 15th-18th place range.

AND YES THAT CHAOS DRAGON IS A WORLD LEVEL AS IT WAS BASED OFF THE 2012 2nd place WORLD CHAMPION'S DECK, also try it out and you would be surprised.
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Wed Feb 05, 2014 5:37 am
Ok I hate to say this, but a deck based off the 2012 2nd place World Champion's deck means nothing; it won't even make past locals now. You lost me at 'Playing both Blue Eyes Ultimate', it's fine to be passionate about your deck, but if you cannot accept criticism; especially when it's right, you shouldn't post about it on this guide.
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Wed Feb 05, 2014 6:37 pm
I'm a photon player, its my faviroute deck but I feel your missing some key cards such as starliege lord galaxion, thrasher and another photon card opens up first turn galaxy eyes also there is a new photon exceed number 62 galaxy eyes prime dragon which you could mention as it is easier to otk but anyways good deck guide and I hope to see more articles Wink
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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Wed Feb 05, 2014 7:13 pm
simtem how old is this thread?

I think this thread should be locked......
Liyana


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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Feb 06, 2014 1:02 am
No it is a guide, guides tend not to be locked, just keep the discussion to the main topic, and discuss awayy
Valkyra


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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Feb 06, 2014 2:53 pm
Exactly as Liyana said.

I know this guide is extremely outdated (especially since it mentions Sangan, which is now Forbidden), but because I took a 1 year "break" I'm not experienced enough with all the new support this deck has gotten over that period of time.

However, arguing "this is good and this isn't" without any SOLID arguments to back it up is just wasting everybody's time, so please refrain from doing so.


I might update this guide once I have more experience and time. But don't hold your breath.
simtem


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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Feb 06, 2014 3:11 pm
Lol I thought this was a new guide since decato posted on it, I only realised after I posted so sorry for the inconvenience
genjutsumaster19


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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Feb 06, 2014 5:56 pm
What about cards like number 62, galaxy mirror sage, galaxy tyranno, photon draw, paladin of photon dragon, and the other new cards primal origin
Dragoon


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PostSubject: Re: Galaxy Photon Guide   Galaxy Photon Guide - Page 2 Icon_m11Thu Feb 06, 2014 6:35 pm
Are you serious? If you understand English, Valkyra clearly states that the guide is outdated and she will update it when she has the time and experience to do so...
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