Match Duel #1: T.G. Stun vs Utopia ZW
0/10 points
Deck Construction: 12/20 points
Performance: 12/20 points
Notes:Double or nothing,Utopian Aura isn't needed. I would replace them with Reinforcement (for Goblin), Instant Fusion and MSTs. Aster Dawn is another card that loves Utopia and you could take away the tour guide engine since it isn't that related. The extra deck could use a lot of work: Galaxy Destroyer, Thunder End Dragon, Big Eye, Heart-EartH Dragon. You have no way to summon these and if you had other Rank 4 XYZ like Djinn or Black Corn the game would've progressed differently.
Also, no siding at all.
Game 1:
Using Zenmaines effect on my monster after knowing I was running T.G.s: would've been better to destroy one of my back row.
Never used your monster reborn (you ended up losing without using it)
Game 2:
Attacking my Barbaros while I had 4 backrow: very risky play (you had Utopia). Ended up getting slammed by 3 Horn of the Phantom Beast which gave me a + 3.
In general you just didn't play well: too defensive, and you were never in control of the duel.
Match Duel #2: Chaos Agents vs Sabers
3/10
Deck Construction: 13/20 points
Performance: 10/20 points
Notes:You didn't need Saber Vault or Saber Slash: you should replace them with Torrentials and a second Duality (whats the point in running one). You also don't need 2 Colossal - add a Scrap Dragon. Personally I would only run 1 Wayne 1 Gottoms and - Colossal, Urbellum for more XYZ options.
Game 1:
Only had a Shine Ball and didn't draw another summonable monster until turn 8 which you used warning on. Again, too defensive, and could've made better plays.
Summoning a monster then using Dark Hole.
You won but it was mainly due to my horrible hand rather than your actual plays.
Game 2:
Went with your special summons after I used Maxx C: giving me 5 draws. 2 of them were during Main Phase 2: bad play.
Game 3:
Set Gottom's Call when you had 0 Sabers in the graveyard; allowing me to MST it.
Going into Stardust Dragon by using Faultroll and Pashuul straight away: Yes Stardust is good but it's not worth summoning Faultroll just to get rid of it at the end turn, learn Saber combos more.
Replays:http://www.sendspace.com/filegroup/07GJ4kmOusEswUvb3n8Fm42FR%2BkwqgIf%2BxDX0UPKxUgDifferent Decks: 3/3
Attitude: 2/2
Total: 55/105
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