Match Duel #1: Geargia Gadgets vs Tele-Destiny Hieratics Match Duel #2: Thunders vs InzektorsMatch #1 = 5/10 points
Match #2 = 10/10 points
Match Deck #1 Construction = 9/20 points
Match #1 Performance = 10/20 points
Match Deck #2 Construction = 16/20 points
Match #2 Performance = 13/20 points
Total =
63/100
Different Decks = 3/3 points
Attitude = 2/2 points
Grand Total =
68/100
Replays:
http://www.sendspace.com/filegroup/OciOp%2B7L%2BIwCPwFEeX01OK3iFqwIyYB51EeGYvaDKkQComments:You got a sense of humor trying to run a sacky deck like this against me for testing. This deck is in my opinion trying to do too much. You're running as many E-Tele as you have Psychics and as many Destiny Draw as you have Destiny Heros (You need more of the material then the card that uses the material). You have a Creature Swap with what, Sangan or an E-Tele'd Krebon to swap? Your only real defense card is Gorz. Settle on a theme and run some protection. Also, it's criminal that you're not running Dark End Dragon in the Extra deck when you can. The Decrees were a good side-in, not sure what the Twister was for though.
Your Inzektor deck is at least decent. It looks like you swapped the Threatening Roars from the popular deck for a set of Cardcar D, which is a better call in testing. It's not a new deck, but it works. Extra deck looks good as well. You mentioned your strategy of siding in Ryko to destroy Shadow-Imprisoning Mirrors and other anti-Inzektor traps, which is a good idea.
Match 1:- Removing the face down spell/trap with Caius instead of the Crimson Ninja that can't be destroyed. The face down is likely to be used to destroy Caius, you went from a 2 for 2 to a free +1 for me.
- Summoning Crimson Blader against a Geagia deck. Geargia focuses on spamming Rank 4 Xyz monsters, not high level creatures.
- Creature Swapping your own Acid Golem with full materials for my Gagaga Gunman during Main Phase 2. This was a terrible idea.
- Emergency Teleporting Krebon in attack mode to stop one monster's attack, defense would have cost 800 less life points.
- Removing Number 17: Leviathan Dragon's second material to raise attack to 3000 when I had no high-attack monsters out, allowing me to ignore your monster for a few turns.
- Playing Emergency Teleport for Krebon, then never using it beyond to attack, banishing it to the grave. You did not think this turn through.
- Not activating Royal Decree at the beginning of your turn or end of mine, allowing me to Solemn Judgement your Caius.
- Using Photon Strike Bouncer to negate Geargiarmor when I had a Geargiaccelerator out beside it, instead of negating the Geargiarsenal that summoned it.
- Using Tour Guide to get Wind-Up Zenmaines instead of Leviathan Dragon, which would have allowed you to detach one Tour Guide and play Dark Armed Dragon. Your previous Xyz play could also have made Inzektor Exa-Beetle, which would have guarenteed 3 Dark in grave. I don't believe you were keeping count.
Match 2:- Considering your hand, I would have attacked Sishunder with Sangan. Either you bait out Honest and get Dragonfly, or you destroy my Xyz materials.
- Playing Card Trooper in defense mode instead of using its effect and attacking. I fipped out on the inside when I saw you do this. You had a Call of the Haunted face down. If you milled some bugs you would have been able to start your combo. Even if you hadn't, you want a Hornet or Ladybug in the grave. Card Trooper is for attacking. You literally won this game by the skin of your teeth, and it's possible it didn't have to be this close at all!
- Playing Mystical Space Typhoon, then setting a monster and ending your turn. Most players won't set more then 1 spell/trap in order to feel safe. If you aren't going to make a push, keeping the MST will allow you to remove the defenses and start your push easier then having to wait for another one.
- Same as Match 1, making Zenmaines instead of making Temptempo, detaching to remove a material from my Maestroke, and then having 3 darks to summon Dark Armed Dragon. Keep count, it's important!
You should feel lucky to make it to Ra after that performance. I hope this gives you an idea of some fundamental plays you could be making that you seem unaware of. You will be moved to
Ra Yellow.