Hm, I suggest that you make some changes...I'mma bold the changes in case I get wordy.
I haven't honestly played Infernity in a while though, so feel free to ignore anything until someone who plays it more often comes by. First, there are plenty cards I feel are just either lacking or unneeded in Infernities.
Cut out all:
-Infernity Beetle
-Infernity General
-Recycle
-Wave-Motion Inferno
-Pot of Avarice
-Curse of Royal
-Transmigration
-Mirror Force
-Heavy Storm (Unless you find it does not hurt your backrow usage)
-Red Dragons(may as well keep if you keep beetle)
You shouldn't have to dump in infernities, especially not for the sake of dumping. Beetle is unneeded, Recycle is slow, pot of avarice removes your monsters from where you want them, and there are better options than curse of royal. Inferno is questionable is well, but they should be left to your own experiences with it.
Next, some cards are a MUST:
+1 Infernity Archfiend(Key Card!)
+2 Infernity Necromancer(Key Card!)
+1 Infernity Avenger (Key Card!)
+1 Dark Grepher or Armaggeddon Knight (These are the best dumpers)
+1 Foolish Burial (Fastest & easiest dump)
+1 Call of the Haunted (Revival)
Further additions I suggest:
+1 Hundred Eyes Dragon
+ 2 Dimensional prison or have 2 Mirror Force (preference)
+1 Reinforcement of the Army (fetch grepher or armmageddon)
+ 2 Torrential Tribute
+2 bottomless trap hole
+1 Stygian street patrol
+1 Lavalval Chain (Amazing support card)
+1 Leviair (Street patrol abuse, and things eventually get banished)
+1 Ally of Justice Catastor
+1 Scrap Dragon
+1 Stardust Dragon