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Decato


Decato

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PostSubject: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 1:58 am
Thunder Assault

Long time no see: still travelling overseas (sorry Dova: don't have a specific time I can catch you). After I saw Nick's Plague Assault build, I thought I'll share another variant of Assault that I've been messing with in my head and been testing lately.

I've always like the Hunder family: even going as far as suggesting they'll become tier 2 when they first came out (of course... and then Konami released Mermails).

I remembered that when Hunder first came out I gave up on Thunder Assault because there were only 3 tuners (Prism) that can be used and Dragunity just did a much better job... until a few days ago when I remembered one card: Lightwave Tuning.

Lightwave Tuning is a card that changes a LV 4 Light Monster into a Tuner... yes, you know where I'm going with this.. you know ^^

Anyway on to the deck itself:

Search Engines

Tenki-Assault Beast-Assault Mode Activate
Thunder Seahorse: searches Prism, Mahunder, Seahorse, Pahunder, Sishunder

Draw Engine

2 Assault Teleport, 3 Stardust Dragon/Assault Mode

Tuners

3 Vylon Prism
2 Lightwave Tuning material (11 targets in the deck)

Thunder Assault KHR2OtO

I can normally get Stardust Assault out by turn 3 (at the very least), and I'm even considering making it IRL. Anyway have fun with the deck and any constructive criticism will be helpful. (thinking of dropping BOM for a Mind Control)
Dovahkiin


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 2:14 am
Looks very interesting , I have one similar but a few different techs ,Btw You don't really have to worry about that anymore as dorms will be gone anyway as I heard not sure when tho but if they still go for a while then I wouldn't mind completing it Smile

Now back for the build , I would definitely find a space for Seven tools of the bandit at least 2 copies Because people are maining Black Horn everywhere(besides warning). Also , you should really find a space for Number 103 : Ragna Zero , with all these FireFists/Bujins/Constellars around , This card is a -1 for the opp and +1 for you and also it can be used in your opp's turn xD

Hmm , Catastor and BRD , How are you able to summon them Question
Decato


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 2:16 am
Didn't know of Ragna Zero: thank you.
I can get Castor out with my side but I can take out BRD for it.
Katana


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 9:11 am
U sure running 3 assault stardust is safe? Even stardust assault dragunity ruler last format only ran 2 copies and it could spam 2 in a couple turns. That could free up some of your ratios to add cards like duality, upstart, to thin out the deck and not much bricking. Im sure duality + seahorse is probably a loveable combo that would come up often. Could also possibly add another lightwave tuning. Ill probably change the hunder deck i got on dn and test this a bit. Looks interesting. Might use it for dn wars if its good Xd.
Decato


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 1:04 pm
It's fine to - 1 Assault, -2 Assault Teleport for 3 Dualities, however I found that I can get 3 out easily (especially with 3 COTH) and duality clashes with SDD AM which I disliked, this deck is still up for testing: tell me how it goes ^^
Dovahkiin


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 1:55 pm
I've tested it and I open 90 percent of the times with a first turn SDD/AM . tbh it's faster than my own build ^_^
Salik


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 4:27 pm
Idk how safe id feel making a play with a deck like this which has no defensive cards, with out running some sort of back row removal.
Katana


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Mon Jan 27, 2014 7:11 pm
Salik wrote:
Idk how safe id feel making a play with a deck like this which has no defensive cards, with out running some sort of back row removal.

Good point +1
Decato


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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Tue Jan 28, 2014 4:40 am
It is a good point Salik: but that's what siding is for, at least how I play it.

Focus on getting SDD AM turn 1/3 first game.
Then side in backrow hate (generally in exchange for 1 SDD AM + 2 Assault Teleport)
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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11Tue Jan 28, 2014 12:53 pm
Thats a really risky game 1 then, depending on what you face ofcourse. But if it works then I guess its cool.




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PostSubject: Re: Thunder Assault   Thunder Assault Icon_m11
 

Thunder Assault

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